Heh, ran across an old CT computer rationalization thing I did in the 80s, while I was working on the sort of 70s descendant machines and already going a little nuts about the, ah, challenges of reconciling incremental tech change.
Anyway, it had all sorts of programs potentially outside the canon CT ones.
Ah, a note here to use FGU Space Opera programs- first time I saw the Complexity level mechanic, and years before Gurps Cyberpunk or MgT1E.
Course, nowadays I think the MgT1E comptuer rules are quite elegant and good enough for 90% of most players.
Here are some of the progs I had-
6 Library programs, including ship technical data, Science libraries, recreational programs and three levels of Library, from local information to the corpus of all known knowledge.
Ship programs including AutoGalleys, damage control including robot control, and autopilot/auto engineer.
Survey programs, including Stellar Analysis, Comparative Cultures, Lingquistics, Ecosystem, Sensor Analysis, etc. All of them are Data Analysis programs, which I classified as programs that generate useful information as opposed to systems controls or library data.
BioMedical programs, split between racial and exomedical, and library and data analysis/diagnosis. Also a full bore Biomedical research package.
Battle programs, hopped up version of the existing stuff, plus Tactics (Data Analysis), Identification (DA/Lib combo), and Battle Display (allows Ship/Fleet Tactics skill use).