When designing ships, I've always had problem for non-capital ships over 600 (understanding as non capital those built under CT:LBB2 or MgT:CB rules).
Let's imagine I design a 800 dton ship. It's equiped with 8 turrets and intended as a corvette.
In CT:LBB2, computer requirements:
So, without return fire, predict, selective, multiple target nor double fire (all of them quite useful programs that affect all offensive fire), you'd need 17 slots. You can forfeit gunner interact, but then your gunners won't modify the fire (see that prediction is per target, while gunner interact is per turret), but you save some slots.
That means you mínimum computer size would be 5 (without Gunner interact), 6 (gunner interact to all turrets but 2, asume they are sandcasters, where gunenr does not affect) or 7 if you want all turrets with gunner interact (and you have 3 more slots for the other programs told above).
Now imagine a 2000 dton ship with 20 turrets, that could not have gunner interact for all of them even with a model 7 computer (the highest shown in LBB2.
See that this same ship in HG rules, having a computer 4 would have a +/- 4 to all rolls. And the computer is the same (same cost and tonnage needed)...
In MgT CB rules (quite similar), you face a similar problem, as Fire Control program taks 5 rating per level, and, model 7 being again the máximum shown, your maximum rating is 35, so, even having 2 Fire Control/3 programs running at once (not clear if legal), you'll have a +1 for 6 turrets, having them firing automatically (with no modifier) or any combination (and then no evade nor auto-repair programs running). OTOH your gunners will always affect fire (no program required).
In MgT:HG, again, your Fire Control program will affect all you weaponry1, but, unlike CB rules, those are core computers, quite more powerful and expensive.
So, as I see it, in both cases you have a problem for those medium sized ships that are too small to design with HG rules, but too large for the computer capacity to be able to cover all the turrets.
Let's imagine I design a 800 dton ship. It's equiped with 8 turrets and intended as a corvette.
In CT:LBB2, computer requirements:
- maneuver/evade (let's say 5): 2 slots
- anti-missile: 2 slots
- ECM: 3 slots
- target: 1 slot
- launch: 1 slot
- Gunner interact (x8, less if you don't use it for sandcasters, if it has any): 8 slots
So, without return fire, predict, selective, multiple target nor double fire (all of them quite useful programs that affect all offensive fire), you'd need 17 slots. You can forfeit gunner interact, but then your gunners won't modify the fire (see that prediction is per target, while gunner interact is per turret), but you save some slots.
That means you mínimum computer size would be 5 (without Gunner interact), 6 (gunner interact to all turrets but 2, asume they are sandcasters, where gunenr does not affect) or 7 if you want all turrets with gunner interact (and you have 3 more slots for the other programs told above).
Now imagine a 2000 dton ship with 20 turrets, that could not have gunner interact for all of them even with a model 7 computer (the highest shown in LBB2.
See that this same ship in HG rules, having a computer 4 would have a +/- 4 to all rolls. And the computer is the same (same cost and tonnage needed)...
In MgT CB rules (quite similar), you face a similar problem, as Fire Control program taks 5 rating per level, and, model 7 being again the máximum shown, your maximum rating is 35, so, even having 2 Fire Control/3 programs running at once (not clear if legal), you'll have a +1 for 6 turrets, having them firing automatically (with no modifier) or any combination (and then no evade nor auto-repair programs running). OTOH your gunners will always affect fire (no program required).
In MgT:HG, again, your Fire Control program will affect all you weaponry1, but, unlike CB rules, those are core computers, quite more powerful and expensive.
Note 1: at least that's how I understood it, while it's not clearly written, but, at least, if it can modify one of your barrages, it can affect all the turrets invovled on it, usually quite more than what CB rules allow)
.So, as I see it, in both cases you have a problem for those medium sized ships that are too small to design with HG rules, but too large for the computer capacity to be able to cover all the turrets.
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