If I May ....
I am going to over simplify this ...
it seems to me 'Gunnery' between ships with computer 'assist' should be about as complicated as the zoomed in mode of World of Warships
Opps I missed, adjust the fall of the shot ... fire again
obviously this requires you to be in visual range
.... and IMHO the bigger issue is [and I am sure this has been talked to death elsewhere] computers have come along way since Main Frames were common in the 80's and the most powerful desktop computer was 1 - 4 Mhz Computer using 5 1/4 Floppy Disks - when Traveller or Mega Traveller were published
and for computers .... in WW I U-Boat Captains utilized several different mechanical computational aids ... Angriffsscheibe, Lagenwinkelscheibe,
WW I
but the close of WW II US Naval Fleet Boats had an 'analog' or electro-mechanical Computation Device
Torpedo Data Computer
it seems to be ship to ship combat would be more like a 'modern' video game ... in an advanced space faring society
57 mm programmable ammo
https://www.youtube.com/watch?v=K2yRhVXKEXU
I am going to over simplify this ...
it seems to me 'Gunnery' between ships with computer 'assist' should be about as complicated as the zoomed in mode of World of Warships
Opps I missed, adjust the fall of the shot ... fire again
obviously this requires you to be in visual range
.... and IMHO the bigger issue is [and I am sure this has been talked to death elsewhere] computers have come along way since Main Frames were common in the 80's and the most powerful desktop computer was 1 - 4 Mhz Computer using 5 1/4 Floppy Disks - when Traveller or Mega Traveller were published
and for computers .... in WW I U-Boat Captains utilized several different mechanical computational aids ... Angriffsscheibe, Lagenwinkelscheibe,
WW I
but the close of WW II US Naval Fleet Boats had an 'analog' or electro-mechanical Computation Device
Torpedo Data Computer
it seems to be ship to ship combat would be more like a 'modern' video game ... in an advanced space faring society
Modern fire control systems
Fire-control systems are often interfaced with sensors (such as sonar, radar, infra-red search and track, laser range-finders, anemometers, wind vanes, thermometers, etc.) in order to cut down or eliminate the amount of information that must be manually entered in order to calculate an effective solution. Sonar, radar, IRST and range-finders can give the system the direction to and/or distance of the target. Alternatively, an optical sight can be provided that an operator can simply point at the target, which is easier than having someone input the range using other methods and gives the target less warning that it is being tracked. Typically, weapons fired over long ranges need environmental information — the farther a munition travels, the more the wind, temperature, etc. will affect its trajectory, so having accurate information is essential for a good solution.
Once the firing solution is calculated, many modern fire-control systems are also able to aim and fire the weapon(s). Once again, this is in the interest of speed and accuracy, and in the case of a vehicle like an aircraft or tank, in order to allow the pilot/gunner/etc. to perform other actions simultaneously, such as tracking the target or flying the aircraft. Even if the system is unable to aim the weapon itself, for example the fixed cannon on an aircraft, it is able to give the operator cues on how to aim.
57 mm programmable ammo
https://www.youtube.com/watch?v=K2yRhVXKEXU
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