Badenov
SOC-12
So I was thinking about computers as they relate to shipbuilding, and how they compared to RL contemporary computers. But the shipboard computers contemporary with the writing of CT were things like https://en.wikipedia.org/wiki/Naval_Tactical_Data_System. These computer systems are huge and do take a whole room to themselves, so I was thinking that rather than a single monolithic 26-ton computer, a 9fib computer might be several smaller boxes in a 26-ton computer room. Alternately, this could be a Combat Information Center-type room, and be crewed (in shifts) by all the petty officers and officers required by the game (30% and 10% of the number of actual gunners) that don't have actual tasking in the game. That would enable a commander to issue all his orders directly to controllers that would direct the engagement of weapons.
The smallest computers, at 1 ton, don't get a room of their own (unless it's in a closet), but a console on the bridge (which is there on any ship with weapons anyhow, so the skipper can see what's going on) seems like an appropriate representation for a very small computer. I don't know how small tactical computers are now in RL, but I imagine that the complexity of the computers means that the miniaturization is offset by a vast increase in processing capability, resulting in the net increase in size. The best computer at TL7, the 2fib, only occupies 4 tons. That's the size of 2 military staterooms or 1 normal stateroom. So, I'm imagining how much a computer made up of a few units that filled a stateroom could do. Obviously, contemporary computers don't calculate jump routes, but a computer of that size theoretically can plot up to Jump 2.
This is all just speculative, of course, but it makes sense to me, and fills in some of the conceptual gaps I'd been feeling when trying to reconcile crew requirements in the various versions of traveller with how ships are crewed normally.
The smallest computers, at 1 ton, don't get a room of their own (unless it's in a closet), but a console on the bridge (which is there on any ship with weapons anyhow, so the skipper can see what's going on) seems like an appropriate representation for a very small computer. I don't know how small tactical computers are now in RL, but I imagine that the complexity of the computers means that the miniaturization is offset by a vast increase in processing capability, resulting in the net increase in size. The best computer at TL7, the 2fib, only occupies 4 tons. That's the size of 2 military staterooms or 1 normal stateroom. So, I'm imagining how much a computer made up of a few units that filled a stateroom could do. Obviously, contemporary computers don't calculate jump routes, but a computer of that size theoretically can plot up to Jump 2.
This is all just speculative, of course, but it makes sense to me, and fills in some of the conceptual gaps I'd been feeling when trying to reconcile crew requirements in the various versions of traveller with how ships are crewed normally.