Consider a potential variant on the USP.
SBT-MJF-Mw-123456-123456-123456.
S is hull structure, related to hull size code.
B is bridge-and-crew factor.
T is troops factor.
M, J, and F are maneuver, jump, and fuel ratings.
Mw is the main weapon (spine), probably a two-letter code (Type and Strength).
The first Group of Six are secondaries' ratings.
The second Group of Six are active defense and turret ratings.
The last Group of Six are passive defense ratings.
The ship's TL is recorded and used but is not strictly part of the USP here.
This USP variant has six sections. When a ship receives a standard hit, a d6 is rolled to determine which section was hit, and another die is rolled to determine which component is damaged.
When special hits are inflicted, other rules may apply.
SBT-MJF-Mw-123456-123456-123456.
S is hull structure, related to hull size code.
B is bridge-and-crew factor.
T is troops factor.
M, J, and F are maneuver, jump, and fuel ratings.
Mw is the main weapon (spine), probably a two-letter code (Type and Strength).
The first Group of Six are secondaries' ratings.
The second Group of Six are active defense and turret ratings.
The last Group of Six are passive defense ratings.
The ship's TL is recorded and used but is not strictly part of the USP here.
This USP variant has six sections. When a ship receives a standard hit, a d6 is rolled to determine which section was hit, and another die is rolled to determine which component is damaged.
When special hits are inflicted, other rules may apply.
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