Poor Merchant
SOC-7
Hi,
I bought the original Traveller boxed set in the late 70's when it first came out along with a bunch of the supplements and adventures. I recall I liked the character and world creation and very much enjoyed designing starships (I favoured "real" things rather than magic - which was why I didn't play D&D). However I remember thinking the combat rules were awful (but that the rules for combat in Azhanti High Lightning were much better).
I'm now thinking of dipping a toe back in the water - and after a bit of reading online I am rather confused. There would appear to be at least five incarnations of Traveller (CT/MT/TNE/T4/T20) plus two more on the way (T5 and Mongoose Traveller). There are also at least four supported backgrounds to the game (ie time period / timeline) in addition to the different locales that I would expect.
I'm not aware of any group near me (Barnet, London) so nobody for me to just join in with. My previous campaigns have been low key affairs (no "Flash, you only have an hour to save the world" for me) concentrating on trade with a bit of exporation (Leviathan was my favourite of the original adventures).
Given the above, which rulesets and milieu should I be considering?
Sorry if this has all been addressed ad nauseum elsewhere already.
Malcolm
I bought the original Traveller boxed set in the late 70's when it first came out along with a bunch of the supplements and adventures. I recall I liked the character and world creation and very much enjoyed designing starships (I favoured "real" things rather than magic - which was why I didn't play D&D). However I remember thinking the combat rules were awful (but that the rules for combat in Azhanti High Lightning were much better).
I'm now thinking of dipping a toe back in the water - and after a bit of reading online I am rather confused. There would appear to be at least five incarnations of Traveller (CT/MT/TNE/T4/T20) plus two more on the way (T5 and Mongoose Traveller). There are also at least four supported backgrounds to the game (ie time period / timeline) in addition to the different locales that I would expect.
I'm not aware of any group near me (Barnet, London) so nobody for me to just join in with. My previous campaigns have been low key affairs (no "Flash, you only have an hour to save the world" for me) concentrating on trade with a bit of exporation (Leviathan was my favourite of the original adventures).
Given the above, which rulesets and milieu should I be considering?
Sorry if this has all been addressed ad nauseum elsewhere already.
Malcolm