epicenter00
SOC-13
A quick question here ...
Is 2300AD based on the same GDW Rule System as TNE?
Is FF&S a valid tool for 2300AD?
No, it's not the same rules. FFS doesn't work for it. 2300AD actually is a stand-alone rules system. It's a lovechild of Twilight: 2000 (1st ed) and Traveller. It's an ancestor to the House System that would come later - you can see GDW toying with a lot of the concepts you'd see in the House System later, but the actual mechanics and number ranges are very different.
It's also a bit unfinished and I sometimes wonder how well they playtested it (It's not uncommon for a human to be able to throw a hand grenade 250+ feet in 2300). If you play 2300AD for any length of time, you end up making a lot of changes to the system.
Are the spacecraft weapons tremendously powerful to overcome typically tough spacecraft armor... or are they minimally damaging weapons (emphasis on the targeting and actually hitting of targets) but appear effective due to relatively thin-skinned spacecraft design?
I tend to think of 2300 ships as being tough but not really armored. They're relatively thin-skinned. They're tougher than modern aircraft, but they're not the flying better-than-tanks of Traveller.
Why you ask?
2300 lacks anti-gravity technology. Many of these ships can make re-entry and fly off into space themselves. This means they have to do it the Hard Way just like us right now in the 21st century. While canon examples of human ships that can make landings have Armor 0, some Kafer interface ships like the Hotel stutterwarp fighter and the Lima conventional lander both have armor.
In particular, the Hotel even has a 4 armor rating, which is better than the majority of human military vessels. A Hotel-class fighter is described as being able to "make repeated planetary landings on a single fueling." I'll assume this is just narrative chrome, which cannot be borne out by physics and reduce it down to a single landing and takeoff. Even then, that means that Armor rating 4 (which reduces damage down to 60% of normal) is light enough to fit on something that can reach escape velocity using conventional thrusters of a type that derived from something that exists currently (the Kafers do not have any magical thrust technology, even if the GDW designers ignored the ship generation rules to make their ships).
Since it seems highly doubtful that you could get something twenty or thirty times the size of a modern MBT yet has as much armor as an MBT into orbit using conventional thrusters, without the thrusters being simply enormous, I'd have to say that starship armor is pretty light, probably optimized versus thermal damage (I'd imagine that stutterwarp can use its anti-collision system to stutter-evade micrometeors, so that's probably not a threat to 2300 ships). Starship weapons are probably relatively light as well. Armor 0 is probably closer to like a light-duty military vehicle - rugged and resistant to small arms but not much else. Armor 10 is probably massively armored, like better than a modern MBT (since these ships don't appear be designed to make landings).