The discussion about TNE/Virus got me thinking about how a rule system change can affect the feel of a game. Consider my hypothesis that TNE was more like 2300AD than Traveller. I liked to call it "2300AD with jump drive and 2D starcharts" - and I may be wrong, but that's my impression reading thru it.
So then I had a thought experiment.
Would Gamma World lose its feel if it were converted to Traveller?
What does "converted to" mean, but a change of the rules? And how much do the rules add to the feel of a game? A lot, obviously.
So consider Gamma World.
First, characteristics change from D&D to Traveller. Having first known both D&D and GW before Traveller, I admit that the difference is jarring. So to a GW fan, the Gamma World characteristics are the "right way" to do it. Using Traveller chargen would feel wrong.
Next is the tasks. Actually I can't remember tasks in GW. So maybe not such a big deal.
Damage would feel strange, using only six-siders. Would feel like Yahtzee or something.
Animals and weapons might not be seen in as bad a light. Even before Traveller I disliked the feeling of randomness about these. And the addition of vehicles would be welcome to me.
Psionics would have left me torn. On one hand, consistency in Traveller's rules would be offset by their relative powerlessness on the high end.
Then things like starships and the UWP would tell me that the publisher wants to change GW into something that's not GW. Why? Because the focus has left the original intent.
So then I had a thought experiment.
Would Gamma World lose its feel if it were converted to Traveller?
What does "converted to" mean, but a change of the rules? And how much do the rules add to the feel of a game? A lot, obviously.
So consider Gamma World.
First, characteristics change from D&D to Traveller. Having first known both D&D and GW before Traveller, I admit that the difference is jarring. So to a GW fan, the Gamma World characteristics are the "right way" to do it. Using Traveller chargen would feel wrong.
Next is the tasks. Actually I can't remember tasks in GW. So maybe not such a big deal.
Damage would feel strange, using only six-siders. Would feel like Yahtzee or something.
Animals and weapons might not be seen in as bad a light. Even before Traveller I disliked the feeling of randomness about these. And the addition of vehicles would be welcome to me.
Psionics would have left me torn. On one hand, consistency in Traveller's rules would be offset by their relative powerlessness on the high end.
Then things like starships and the UWP would tell me that the publisher wants to change GW into something that's not GW. Why? Because the focus has left the original intent.
Last edited: