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Core Class Warrior

While working on my TU - for eventual use, one hopes - I made a few changes. One of which was to remove the Barbarian, since I don't care for the concept of the Barbarian as a class in any game.

The other was to make a non-service class warrior.

Critiques?

Warrior (Core Class)

The Warrior is the person - rare on high tech worlds but more common on low-tech worlds - who studies combat on his own. Where others learn from Service classes, or join Service classes to support their inclinations, the Warrior simply learns to fight. He may or may not have a 'noble' goal. He may simply like the art of war, he may be a martial artist, he may come from a martial tradition, but not want to serve anyone.

Characteristics:
The Warrior, more than any other class, really covers the gamut of personality, but they all tend to have the same viewpoint in one respect. Whatever his specialty, he'll do his best to be the best. He'll tend to focus on skills that support his specialty.

Background:
Warriors typically come from reasonably well-off backgrounds, much as Academics. Not surprisingly, since becoming a Warrior requires a great deal of time and effort.

Adventuring:
Warriors tend to adventure much like Travelers - for the experience. Some seek out new ways of fighting, some seek to test themselves constantly.

Class type: Core
Initial Requirements: A starting character must have a Dex of 14+ and a Con of 12+, or make a Con check (DC 10) to become a Warrior. Regardless of the prior, he must have a SOC of 12+, for him to have had the time to train, as such time is non-productive from an economic standpoint.

Multi-Class Requirements: Anyone who can meet the above requirements can multi-class into the Warrior Class.

Abilities: Dexterity, Constitution

Stamina: 1d10+ Con Modifier

Starting Funds: Cr 3000

BAB Fort Reflex Will Special
1st +1 +0 +2 +0 Starting Feats + Bonus Feat
2nd +2 +0 +3 +0 Bonus Feat
3rd +3 +1 +3 +1
4th +4 +1 +4 +1
5th +5 +1 +4 +1 Bonus Feat
6th +6/+1 +2 +5 +2
7th +7/+2 +2 +5 +2 Bonus Feat
8th +8/+3 +2 +6 +2
9th +9/+4 +3 +6 +3
10th +10/+5 +3 +7 +3 Bonus Feat
11th +11/+6/+1 +3 +7 +3 Bonus Feat
12th +12/+7/+2 +4 +8 +4
13th +13/+8/+3 +4 +8 +4 Bonus Feat
14th +14/+9/+4 +4 +9 +4 Bonus Feat
15th +15/+10/+5 +5 +9 +5
16th +16/+11/+6/+1 +5 +10 +5
17th +17/+12/+7/+2 +5 +10 +5 Bonus Feat
18th +18/+13/+8/+3 +6 +11 +6
19th +19/+14/+9/+4 +6 +11 +6 Bonus Feat
20th +20/+15/+10/+5 +6 +12 +6

Starting Feats: Weapon Proficiency (Two of Player's Choice), Armour Proficiency (Light), Dodge, Martial Training (Exception to pre-requisite).

Bonus Feats: The Warrior receives a number of Bonus Feats as he moves up in level. These Feats may be drawn from any combat related Feats.

Class Skills
Bluff Craft Driving Hide Intimidate Jump Listen Move Silently Profession Spot Survival
 
Originally posted by Stormraven:
While working on my TU - for eventual use, one hopes - I made a few changes. One of which was to remove the Barbarian, since I don't care for the concept of the Barbarian as a class in any game.

The other was to make a non-service class warrior.

Critiques?

(Snips rest)

To be honest, isn't the "non-service class" warrior already the mercenary? Mind you, you're getting rid of the Barbarian, and with the "any two weapon feats" for starting feats, this allows for a warrior of any tech level, but otherwise I just have to be honest and say this niche is already filled, I'd probably just either pick a service class fighter type or go with Mercenary at 1st level.

Now one thing that does come to mind though is that you didn't mention any prohibition against taking "Martial Ability" as a feat. I think it adds +1 BAB every four levels, starting at 4th level. With the Marine/Merc BAB and this combined, one could have a "super fighter"...one thing I'd consider is if you want this. Since the class has no unique feats of it's one, and simply takes "any combat feat" as it's bonus feats, this MAY be a way to balance this. I guess only playtesting it for a bit can tell.

Also, what skill progression does the class use? I presume "2+int, (2+int) x 4 at level 1" based on the high BAB, but unless I missed it (quite possible, had a bit of spiked eggnog today, hic), I didn't see what he was using.

Just my two cents, please don't take this as a flame, but even sans the Barb, with the Merc I see no real need for him, other then to replace the Barbarian's low tech niche, and that can be done IMHO with low tech Army or with making a modified Merc with different weapon feats.
 
Originally posted by Cleon the Mad:
To be honest, isn't the "non-service class" warrior already the mercenary? Mind you, you're getting rid of the Barbarian, and with the "any two weapon feats" for starting feats, this allows for a warrior of any tech level, but otherwise I just have to be honest and say this niche is already filled, I'd probably just either pick a service class fighter type or go with Mercenary at 1st level.

Now one thing that does come to mind though is that you didn't mention any prohibition against taking "Martial Ability" as a feat. I think it adds +1 BAB every four levels, starting at 4th level. With the Marine/Merc BAB and this combined, one could have a "super fighter"...one thing I'd consider is if you want this. Since the class has no unique feats of it's one, and simply takes "any combat feat" as it's bonus feats, this MAY be a way to balance this. I guess only playtesting it for a bit can tell.

Also, what skill progression does the class use? I presume "2+int, (2+int) x 4 at level 1" based on the high BAB, but unless I missed it (quite possible, had a bit of spiked eggnog today, hic), I didn't see what he was using.

Just my two cents, please don't take this as a flame, but even sans the Barb, with the Merc I see no real need for him, other then to replace the Barbarian's low tech niche, and that can be done IMHO with low tech Army or with making a modified Merc with different weapon feats.
Oops. Forgot the skill progression.


I'd probably say 4 + Int for Skill progression, to be honest. Given that many of the Core classes are 6 or even 8, 4 seems viable to me.

I don't really view the Mercenary like that. Okay, granted it's a Core class, but the Merc is very much the 'soldier' who couldn't - or wouldn't - make it in the service. I've played many characters whose backgrounds just wouldn't support that, but who were, in all respects, Warriors. That's where this came from. It's not for the person who wants to be a viable soldier so much as for the person who wants to be an Expert with personal combat - and not a whole lot else. Basically a combat Academic.
 
Okay, I can see where you're going with this now, I can see the niche, professional soldier not in the armed forces-Mercenary. A martial artist, or someone on a pistol team, or a non-barbaric low tech fighter type, your Warrior class.

If I may though, since you use the best BAB for this class, I'd suggest using 2+INT for the skill progression, this keeps it consistant with the Marine, Mercenary and Barbarian, who all use the best BAB, and also use that skill progression. Since one would be customizing this warrior class with various combat feats to describe what sort of warrior one is, the low skill points won't be a handicapp IMHO. If you still want the 4+INT skill points, but want a high BAB, I'd suggest doing something like using the BAB for Army/Scout characters, and then making the Martial Training feat avaliable or perhaps even manditory, this feat is in T20, and adds +1 to the BAB every four levels, which brings you up to about the same BAB as the Marine/Merc/Barb. Plus, if someone multiclasses, they still get the benefit from the Martial Training feat. Doing one or the other would better balance the class, and keep it consistant with the other T20 classes. Up to you, you have no specialized feats for this class, so perhaps the best BAB and 4+INT for skills wouldn't be bad if you don't make up any specialized feats.

Anyway, good luck, if you let one of your PC's play this, please post if you like how it goes, and if you modify the class again, I'm sure we'd all love to see a post on such.
 
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