Stormraven
SOC-10
While working on my TU - for eventual use, one hopes - I made a few changes. One of which was to remove the Barbarian, since I don't care for the concept of the Barbarian as a class in any game.
The other was to make a non-service class warrior.
Critiques?
Warrior (Core Class)
The Warrior is the person - rare on high tech worlds but more common on low-tech worlds - who studies combat on his own. Where others learn from Service classes, or join Service classes to support their inclinations, the Warrior simply learns to fight. He may or may not have a 'noble' goal. He may simply like the art of war, he may be a martial artist, he may come from a martial tradition, but not want to serve anyone.
Characteristics:
The Warrior, more than any other class, really covers the gamut of personality, but they all tend to have the same viewpoint in one respect. Whatever his specialty, he'll do his best to be the best. He'll tend to focus on skills that support his specialty.
Background:
Warriors typically come from reasonably well-off backgrounds, much as Academics. Not surprisingly, since becoming a Warrior requires a great deal of time and effort.
Adventuring:
Warriors tend to adventure much like Travelers - for the experience. Some seek out new ways of fighting, some seek to test themselves constantly.
Class type: Core
Initial Requirements: A starting character must have a Dex of 14+ and a Con of 12+, or make a Con check (DC 10) to become a Warrior. Regardless of the prior, he must have a SOC of 12+, for him to have had the time to train, as such time is non-productive from an economic standpoint.
Multi-Class Requirements: Anyone who can meet the above requirements can multi-class into the Warrior Class.
Abilities: Dexterity, Constitution
Stamina: 1d10+ Con Modifier
Starting Funds: Cr 3000
BAB Fort Reflex Will Special
1st +1 +0 +2 +0 Starting Feats + Bonus Feat
2nd +2 +0 +3 +0 Bonus Feat
3rd +3 +1 +3 +1
4th +4 +1 +4 +1
5th +5 +1 +4 +1 Bonus Feat
6th +6/+1 +2 +5 +2
7th +7/+2 +2 +5 +2 Bonus Feat
8th +8/+3 +2 +6 +2
9th +9/+4 +3 +6 +3
10th +10/+5 +3 +7 +3 Bonus Feat
11th +11/+6/+1 +3 +7 +3 Bonus Feat
12th +12/+7/+2 +4 +8 +4
13th +13/+8/+3 +4 +8 +4 Bonus Feat
14th +14/+9/+4 +4 +9 +4 Bonus Feat
15th +15/+10/+5 +5 +9 +5
16th +16/+11/+6/+1 +5 +10 +5
17th +17/+12/+7/+2 +5 +10 +5 Bonus Feat
18th +18/+13/+8/+3 +6 +11 +6
19th +19/+14/+9/+4 +6 +11 +6 Bonus Feat
20th +20/+15/+10/+5 +6 +12 +6
Starting Feats: Weapon Proficiency (Two of Player's Choice), Armour Proficiency (Light), Dodge, Martial Training (Exception to pre-requisite).
Bonus Feats: The Warrior receives a number of Bonus Feats as he moves up in level. These Feats may be drawn from any combat related Feats.
Class Skills
Bluff Craft Driving Hide Intimidate Jump Listen Move Silently Profession Spot Survival
The other was to make a non-service class warrior.
Critiques?
Warrior (Core Class)
The Warrior is the person - rare on high tech worlds but more common on low-tech worlds - who studies combat on his own. Where others learn from Service classes, or join Service classes to support their inclinations, the Warrior simply learns to fight. He may or may not have a 'noble' goal. He may simply like the art of war, he may be a martial artist, he may come from a martial tradition, but not want to serve anyone.
Characteristics:
The Warrior, more than any other class, really covers the gamut of personality, but they all tend to have the same viewpoint in one respect. Whatever his specialty, he'll do his best to be the best. He'll tend to focus on skills that support his specialty.
Background:
Warriors typically come from reasonably well-off backgrounds, much as Academics. Not surprisingly, since becoming a Warrior requires a great deal of time and effort.
Adventuring:
Warriors tend to adventure much like Travelers - for the experience. Some seek out new ways of fighting, some seek to test themselves constantly.
Class type: Core
Initial Requirements: A starting character must have a Dex of 14+ and a Con of 12+, or make a Con check (DC 10) to become a Warrior. Regardless of the prior, he must have a SOC of 12+, for him to have had the time to train, as such time is non-productive from an economic standpoint.
Multi-Class Requirements: Anyone who can meet the above requirements can multi-class into the Warrior Class.
Abilities: Dexterity, Constitution
Stamina: 1d10+ Con Modifier
Starting Funds: Cr 3000
BAB Fort Reflex Will Special
1st +1 +0 +2 +0 Starting Feats + Bonus Feat
2nd +2 +0 +3 +0 Bonus Feat
3rd +3 +1 +3 +1
4th +4 +1 +4 +1
5th +5 +1 +4 +1 Bonus Feat
6th +6/+1 +2 +5 +2
7th +7/+2 +2 +5 +2 Bonus Feat
8th +8/+3 +2 +6 +2
9th +9/+4 +3 +6 +3
10th +10/+5 +3 +7 +3 Bonus Feat
11th +11/+6/+1 +3 +7 +3 Bonus Feat
12th +12/+7/+2 +4 +8 +4
13th +13/+8/+3 +4 +8 +4 Bonus Feat
14th +14/+9/+4 +4 +9 +4 Bonus Feat
15th +15/+10/+5 +5 +9 +5
16th +16/+11/+6/+1 +5 +10 +5
17th +17/+12/+7/+2 +5 +10 +5 Bonus Feat
18th +18/+13/+8/+3 +6 +11 +6
19th +19/+14/+9/+4 +6 +11 +6 Bonus Feat
20th +20/+15/+10/+5 +6 +12 +6
Starting Feats: Weapon Proficiency (Two of Player's Choice), Armour Proficiency (Light), Dodge, Martial Training (Exception to pre-requisite).
Bonus Feats: The Warrior receives a number of Bonus Feats as he moves up in level. These Feats may be drawn from any combat related Feats.
Class Skills
Bluff Craft Driving Hide Intimidate Jump Listen Move Silently Profession Spot Survival