Icosahedron
SOC-14 1K
dear icosahedron:
hear hear. That's one reason I've gone the prototraveller route.
Yeah, MTU is an 'alternative'. It has a large Imperium, but I only play on the Rim. Maybe the 'rules' are different in the interior?
dear icosahedron:
hear hear. That's one reason I've gone the prototraveller route.
Does anyone know if this holds true in modern shipping as well?However, I will post one little factoid I recall from (I think) N.A.M. Rodger's The Wooden World: the value of a merchant ship's cargo was often worth several times what the ship itself cost.
Does anyone know if this holds true in modern shipping as well?
Does anyone know if this holds true in modern shipping as well?
Heresy Warning: Please read no further if you are of a nervous disposition.![]()
Multimillionairedom via speculative goods is hard to come by if you earn 2k per month and spend 1K on upkeep, and trading across the parsecs makes sense if you have a pocket empire feeding a 'wild west' frontier.
Heresy Warning: Please read no further if you are of a nervous disposition.
IMHO, before Traveller got burdened with the OTU, the rules worked. Characters were meant to work on ships, not own them, and the high price of ships kept them beyond reach. Multimillionairedom via speculative goods is hard to come by if you earn 2k per month and spend 1K on upkeep, and trading across the parsecs makes sense if you have a pocket empire feeding a 'wild west' frontier. I don't think the ship and cargo cost rules were broken until the OTU hit the scene - Maybe that's one reason why the powers-that-be broke it up?
It's not just Dan. I'd prefer it if starships (and starship passages) were more affordable too. However, I think it would require a corresponding increase in the size of the universe ('Going 3D' would do it), so I don't see how it can be done without totally changing the TU. Instead I'm going with GT's notion that double occupancy is a common passage type (And in my own TU I have 'steerage' in the form of bunk beds too).What! Make ships affordable? Heresy! Hmm, looks like I didn't realize there was a "ship value" holy war... mebbe it's not a holy war, just a funny quirky house preference of Dan Burns...
Matt123,
Compare and contrast the tonnage German raiders captured/sank during WW2 and the tonnage German u-boats sunk during the war.
...snip...
but it doesn't necessarily follow that all aspects of the Traveller will resemble the Age of Sail.
??? I was discussing German raiders, not U-boats & not the 'Age of Sail'. My point was that the German Raiders caused massive trade disruption out of all proportion to thier numbers, just by existing.
As a side note, heres a link to a news article today discussing the loss of the Australian Cruiser HMAS Sydney to the German raider Kormoran, which was also sunk. Raiders obviously wern't intended to take on Cruisers, but German survivors reported that once escape was ruled out, HMAS Sydney was lured close before the German flag was raised and the first salvo fired.
http://www.nzherald.co.nz/category/story.cfm?c_id=61&objectid=10503144
Cheers!
Matt
Just so you know, this intellectual dishonesty thing is something he has tried to charge me with also. In my opinion, he does this when he figures out he may be wrong.
Why not have cruisers as they were intended in the 19th Century ideas of the 'French school'. The key point being that cruisers are differentiated from battlewagons by their range and speed: unlike battleships whose range and speed were limited, cruisers were capable of both showing the flag in distant ports in peacetime, and roving far and wide in commerce raiding in wartime.
Raid the GURPS rules for life-support rules.I wonder if repair facilities are more important than food supply. For example, a year's worth of food supplies are good, and in some cases we might assume that worlds with edibles can be raided to replenish stores. But in some cases, such as sectors and sectors of 'dead' systems, you'll need the more robust, self-sustaining agri- and carnicultures, and staff to manage all that.
I wonder if repair facilities are more important than food supply. For example, a year's worth of food supplies are good, and in some cases we might assume that worlds with edibles can be raided to replenish stores. But in some cases, such as sectors and sectors of 'dead' systems, you'll need the more robust, self-sustaining agri- and carnicultures, and staff to manage all that.
Any thoughts?
Vast areas of space with no food seems a rare occurrence. The ability to maintain, repair and if necessary rebuild a ship seems more universally necessary to long range/duration 'cruising'.
For a 'Cruiser' I would lean towards heavy on workshops with enough food to avoid constant resupply (perhaps 6 to 18 months of rations).
If indefinite food supply is a mission requirement, then send an auxiliary loaded with food vats as part of the Fleet. The food ship hides from trouble and meets up with one or more cruisers to restock rations once in a while - like the surface ships that tended after WW1 and WW2 subs.
The solution which appears to require the least accounting is one where you allocate volume per crew for 'long-range' life support and a percentage of the hull volume for repair facilities.
I wonder if repair facilities are more important than food supply. For example, a year's worth of food supplies are good, and in some cases we might assume that worlds with edibles can be raided to replenish stores. But in some cases, such as sectors and sectors of 'dead' systems, you'll need the more robust, self-sustaining agri- and carnicultures, and staff to manage all that.
Perhaps add another 1 Dton/crewperson for expanded recreational areas and physical fitness needs.
While grain/staple farming might not be a good idea, a hydroponics bay (say equivalent to 1/2 dton/crewmember) could keep fresh veggies and fruit coming. Canned (dehydrated, preserved somehow) is ok for keeping your belly filled, but as any ex-military person will tell you, MRE type food only goes so far. By the end of extended trips to the field, a green salad will give almost any trooper/sailor a morale lift.
Veltyen said:Stripping out an extensive hydroponics setup may be a different matter.
If you want to cut accounting to a minimum, I'd just go with adding a percentage to the Engineering tonnage/staff for repair bays and adding a percentage to the accommodations for longer term life support.
Not sure what those percentages would be, though.