Condottiere
SOC-14 5K
If you're using drop tanks, probably not.
The weakness of raiders is crippling their engines.
The weakness of raiders is crippling their engines.
given that jump largely negates any notion of "front line", is j6 vice j4 worth enough to justify the severe reduction in combat capability?
given that jump largely negates any notion of "front line", is j6 vice j4 worth enough to justify the severe reduction in combat capability?
I was addressing Blackheart/Nemesis. It's a rather specialized asset and mission profile. It's also probably the closest thing to "strategic bombing" in the OTU.
Nemesis jumps while globed carrying a precise vector through jump. After a given amount of time, the globe is dropped, the spinal mount fires on planned targets, the globe goes back up, and the ship jumps away. It's a "shoot & scoot" mission. If enough of the opposition happens to be present, Nemesis globes and jumps away instead of fighting.
You can also see that a Nemesis is going to fire on infrastructure more than shipping.
Jump6 means a Nemesis' is going to get to it's area of operation sooner and that AO can be "deeper" in enemy territory.
Nemesis jumps while globed carrying a precise vector through jump. After a given amount of time, the globe is dropped, the spinal mount fires on planned targets, the globe goes back up, and the ship jumps away. It's a "shoot & scoot" mission. If enough of the opposition happens to be present, Nemesis globes and jumps away instead of fighting.
Seems REALLY situational, and REALLY risky.
I'd have to play it
Not quite sure how this can work, frankly.
First, the ship needs fuel to jump, so it has to come in with enough reserve to do that.
Second, it doesn't know if it's mission can succeed until after it's dropped the globe.
Since, implicitly, the ship will be "near" things as it plans to start firing immediately, that suggests that the defenders will be "near" as well (ye olde things you're in range to shoot at are in range to shoot back).
When you drop globe, you'll be detected and the defenders start rallying and tracking you.
As soon as you globe up, you're a dead duck.
Seems REALLY situational, and REALLY risky.
I doubt you can achieve surprise by a double jump; only the Cylons managed that, and they had inside help.
Regular patrolling of empty parsecs.
unless you have star trek level magic sensors, a parsec is a impossibly large space to patrol. I'd quote Douglas Adams here, but instead I would suggest doing the maths on sensor range Vs a sphere one parsec in diameter. given the detection ranges in traveller, we are looking at millions of jumps to cover a single parsec of space.
add to that all the empty space in the parsec that a system is in, its realistically impossible to patrol that volume. it makes more sense to try and cover the much smaller amount of space that the systems represent.
a fleet at anchor anywhere near the "front" really should not be at total rest while a active war is being fought. Their should be pickets out, ships kept at readiness, and other such contingency planning.
a fleet at anchor anywhere near the "front" really should not be at total rest while a active war is being fought. Their should be pickets out, ships kept at readiness, and other such contingency planning.
True, but you can only maintain an alert level for so long which means only a fraction of your force will be active pickets. I'll point to Savo Island, North Cape, and Okinawa for examples of what can happen to exhausted crews.
I'll also remind everyone of the light speed lag effects again. RSB explains it neatly.
Finally, the DGP discussed attacking infrastructure as much as actual shipping. Before you arrive and drop your globe, any intelligence is going to be two weeks out of date. While that BatRon is most likely gone, the high port, orbital yards, mass drivers, Lagrange structures, etc. are still around. All that infrastructure in the outer system hasn't gone anywhere either.
A raider only has to succeed once in a while to maintain the threat. Defenders, on the other hand, have to succeed all of the time.