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CT Only: CT Book 2 Free Trader Crew

Hello Aramis,

I forget which, but either the navigator or the medic is not required on a 200 ton hull; the other one is. One's on ships of 200 or more, and the other is on ships more than 200 tons (so, given that hulls are in 1 ton units, 201+).

Medic: Each starship 200 tons or more must have a medic. In addition, there must be at least 1 medic per 120 passengers. I lump the crew, ship's troops, and other add on personnel with passengers.

Navigator: Each starship displacing greater than 200 tons must have a navigator.

To keep things simple I use the same crew requirements for non-starships.
 
Hello atpollard.

Just a small point, if you read the description of Steward skill, you will find that the Steward required to have High Passengers is a position on the crew, but does not actually require the character/NPC to have steward skill. Steward skill will make you better at the job, but anyone can actually fill the position. (all strictly per Classic Traveller)

To me the character/NPC has to have Steward Skill-0 or better appears to say the skill must be designated. No Steward Skill-0 assigned to a crew character or NPC there is no steward. Of course I'm probably in error on this one as usual.
 
Hello atpollard.



To me the character/NPC has to have Steward Skill-0 or better appears to say the skill must be designated. No Steward Skill-0 assigned to a crew character or NPC there is no steward. Of course I'm probably in error on this one as usual.

That's the same read I get from it...
 
If the ship has no steward, it cannot offer or provide a High Passage (per the definition of High Passage) so all passengers are travelling Middle Passage with all of the trimmings of Middle Passage.
But it can accept a High Passage as payment for passage.

Now for the ninth potential passenger ... he can offer the captain an extra 500 credits and the captain can then decide to bump another passenger and accept this passenger for an 8500 credit Middle Passage.
Rules says Cr2000. Rules also imply that the captain has no choice in the matter; if someone comes aboard waiving a High Passage and oozing arrogance that really puts the captains back up, he still has to toss one of his mid passengers out the airlock and accept the high passenger.

Perhaps 7 of the eight possible Middle Passages have already boarded and are heavily armed and politically connected, so they are unbumpable.
Rules don't allow for unbumpability.

As an aside, I hear lots of talk about plastic vouchers for High and Middle passage. I have no problem with the concept, but can you (or anyone else) point to a specific reference to plastic vouchers? I simply can not remember ever seeing them in the rules, but there is so much stuff hidden in adventures and alien books that I could easily have missed it.
Passages handed out by the character generation system must be represented by something other than money. Since they're not to specific routes but can be used for passage on any ship, they're not tickets; you exchange them for tickets. I can't think of a better term than voucher.

IMTU I've expanded that notion to reconcile the canonical High, Mid and Low passages with per-parsec pricing:

High Passage.
Mid Passage.
Low Passage.


Hans
 
Around 2:08 PM PDT all,

I don't have a copy of The Traveller Book (TTB), or at least I can not find it if I have one. Is TTB on the Classic Traveller CD-ROM?

Somewhere along the line I got the notion someone booking a high passage ticket got a stateroom to themselves. Middle passage tickets on the other hand could place two people in a single stateroom. Of course I can't seem to find anything in the books so I'm probably out to lunch.

CT Book 2 page 14 B. Staterooms mentions that crews on commercial ships must have one stateroom for each crew member. On the other hand exploratory vessels, military ships, and privately-owned starships, non-commercial?, double occupancy is allowed in staterooms.

I'm guessing that the Mercenary Cruiser and Patrol Cruiser would have most of the crew in double occupancy cabins.

The Scout/Courier I'm of the opinion probably uses double occupancy and single occupancy depending on the number of people on-board.

The Subsidized Liner and Subsidized Merchant would be probably be considered to be commercial vessels which means each crew member occupies a single stateroom. High passengers are in single staterooms and middle passengers can either be in single of double occupancy staterooms.

The Free Trader has me on the fence about the crew staterooms since the ship is, at least my take on the ship, is both privately owned and providing commercial services. That being said I'm thinking that when things are slow each crew member occupies a single stateroom and when thing are not slow they use double occupancy.

Does the above breakdown seem to cover the bases?
 
I forget which, but either the navigator or the medic is not required on a 200 ton hull; the other one is. One's on ships of 200 or more, and the other is on ships more than 200 tons (so, given that hulls are in 1 ton units, 201+).

Just a small point, if you read the description of Steward skill, you will find that the Steward required to have High Passengers is a position on the crew, but does not actually require the character/NPC to have steward skill. Steward skill will make you better at the job, but anyone can actually fill the position. (all strictly per Classic Traveller)

From The Traveller Book:
Navigator (Cr5,000 monthly): Minimum one per ship over 200 tons.

Steward
(Cr3,000 monthly): Minimum one per eight high passengers. Required if high passengers are carried. Highest skilled is chief steward (or purser) and draws 10% more pay.

Medic
(Cr2,000 monthly): Minimum one per 120 passengers. Required on all starships 200 tons or more. Not necessary on non-starships and small craft. Highest skilled is ship's doctor and draws 10% more pay.
I would think that the common practice would be to combine the Steward with the Medic into a single position (Steward/Medic) on a Free Trader, as a Medic is hardly a full-time position for such a small crew.
 
Hello whulorigan,

Thank you for confirming that The Traveller Book is on the CD-ROM, unfortunately I do not have a copy which means I am using the rules from CT LBB2 Starships.

From The Traveller Book:

Navigator (Cr5,000 monthly): Minimum one per ship over 200 tons.

Steward
(Cr3,000 monthly): Minimum one per eight high passengers. Required if high passengers are carried. Highest skilled is chief steward (or purser) and draws 10% more pay.

LBB 2 page 16: If high passengers are carried, then a steward is required. There must be at least one steward (steward skill-0 or better) per eight high passengers on the ship. If there is more than one steward, the most skilled is designated chief steward (or purser) and draws 10% more salary.

Medic (Cr2,000 monthly): Minimum one per 120 passengers. Required on all starships 200 tons or more. Not necessary on non-starships and small craft. Highest skilled is ship's doctor and draws 10% more pay.

I would think that the common practice would be to combine the Steward with the Medic into a single position (Steward/Medic) on a Free Trader, as a Medic is hardly a full-time position for such a small crew.

The combination of medic and steward in one crew member is a possibility and one I've planned for in one of my characters. Unfortunately, my character was not able to be at the beck and call of the only high passenger onboard having to deal with three injured people. Of course one of the injured was the only other crew member with medic skill.

Thank you for the posts to the topic.
 
Around 2:08 PM PDT all,

I don't have a copy of The Traveller Book (TTB), or at least I can not find it if I have one. Is TTB on the Classic Traveller CD-ROM?

Somewhere along the line I got the notion someone booking a high passage ticket got a stateroom to themselves. Middle passage tickets on the other hand could place two people in a single stateroom. Of course I can't seem to find anything in the books so I'm probably out to lunch.

TTB is on the CT CD rom.

Lots of people came to the same conclusion about mid passengers 2 to a room. There's no provision until T20, where the price is Cr6500 per double occupancy mid.It also allows double occupancy high at Cr8000.
 
IIRC it showed up in TNE as an option for Non-Reagancy mid passage, and maybe in Hard Times, but I'd have to check that one.
 
IIRC it showed up in TNE as an option for Non-Reagancy mid passage, and maybe in Hard Times, but I'd have to check that one.

Come to think of it, you may be right.

so, looking it up...

TNE 219
Outside of the Regency, the middle passage fare usually
requires two passengers to share a single stateroom, rather
than the one-per-stateroom standard of the high passage.
Consequently, middle passages in the Old Expanses, Pocket
Empires, and the Wilds usually cost only Cr5000. Bumping
also works differently outside the Regency. A character may
make an Average test of Bribery with the ship's financial
officer (also variously known as the bursar or purser) to have
another passenger bumped. There is a minimum "bribe"
(usually referred to as the "priority fee," as this practice is
routine, and not considered illegal or even unethical). Each
additional Cr500 offered above the minimum fee allows a
-1 DM on the die roll.​
 
Morning aramis and Sir Brad,

TTB is on the CT CD rom.

Lots of people came to the same conclusion about mid passengers 2 to a room. There's no provision until T20, where the price is Cr6500 per double occupancy mid.It also allows double occupancy high at Cr8000.

Moves the Traveller CD-ROMs closer to the top of my wish list. My copies of the LBB and FFE softcover reprints are beginning to fall apart from use.

At least my memory was right that I read somewhere that middle passage tickets allowed double occupancy in staterooms. Of course after all these years I did learn that crews on commercial ships require single occupancy staterooms.

IIRC it showed up in TNE as an option for Non-Reagancy mid passage, and maybe in Hard Times, but I'd have to check that one.

Come to think of it, you may be right.

so, looking it up...

TNE 219
Outside of the Regency, the middle passage fare usually
requires two passengers to share a single stateroom, rather
than the one-per-stateroom standard of the high passage.
Consequently, middle passages in the Old Expanses, Pocket
Empires, and the Wilds usually cost only Cr5000. Bumping
also works differently outside the Regency. A character may
make an Average test of Bribery with the ship's financial
officer (also variously known as the bursar or purser) to have
another passenger bumped. There is a minimum "bribe"
(usually referred to as the "priority fee," as this practice is
routine, and not considered illegal or even unethical). Each
additional Cr500 offered above the minimum fee allows a
-1 DM on the die roll.​

Looks like I need to move Traveller CD-ROMS even further up my wish list. Hopefully 2015 will be when I can start whittling the list down a bit.
 
1 STEWARD PER 8 HIGH PASSENGERS
1 High Passenger to 8 High Passengers require 1 Steward Ship Crewman
9 High Passengers to 16 High Passengers require 2 Steward Ship Crewmen

In STAR WARS, Han Solo served as Steward for Obi-Wan Kenobi and Luke Skywalker when they took off from Tatooi in the Millenium Falcon.

HIGH PASSENGER (HIGH PASSAGE)
First-Class Accomodations (Entertainment & Stewards paying complete attention to their comfort) & Cuisine & 1,000 kg Baggage Limit. ... Think First-Class Airliners in the 1970s & 1980s

MIDDLE PASSENGER (MIDDLE PASSAGE)
No Entertainment & No Steward Service & Low Quality Cuisine & 100 kg Baggage Limit...In order to fill Staterooms with Passengers, in the case that not all Staterooms are filled with High Passengers, Middle Passage is offered on a stand-by basis. A Middle Passenger can be 'bumped' by a High Passenger. ... Think Modern Day Airliner Passenger Service with no Stewards offering Snacks & Drinks & Pillows; and, no TV/Video/Music Entertainment Service.

LOW PASSENGER (LOW PASSAGE)
Cold Sleep (Suspended Animation) in Low Passage Berth & 10 kg Baggage Limit.
 
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