tim_manley
SOC-12
Is there an app to spreadsheet from freelancetraveller.com is defunct and I no longer have it.
Would be cool if there's an app for that.... ;-)
Would be cool if there's an app for that.... ;-)
Is there an app to spreadsheet from freelancetraveller.com is defunct and I no longer have it.
Would be cool if there's an app for that.... ;-)
Book 2 is almost simple enough to not even need text. Let me think about THAT for a moment...
Procedurically-generated LBB2 ships. Now THAT'S a COOL idea!
I agree. An app would make creating a large amount of ships and saving them a lot easier.
Heck, you can pretty much create a randomized system to create ships. Now that'd be quite interesting.
"You see a very busy spaceport, there are almost two hundred ships orbiting it"
"I scan them all to see which I like the best so I can steal it."
<GM runs app>
Here are the 200 ships you see......
I have some skill in Python scripting, I've even written a Traveller sector generatot script which is pretty neat, I just need to hone my skills, and maybe I'll do this sooner or later for fun.Yeah, but I have zero coding skills so can never make it happen :-(
Would there plausibly be that many "custom" designs at a given starport?
Yeah, but I have zero coding skills so can never make it happen :-(
Okay, here's a first stab:
http://eaglestone.pocketempires.com/ships/gen-ships.pl
It generates a "3d6" table of 216 random small starships, in summary format. The ships themselves are generated according to Book-2/Traveller5-like rules, but the defensive loadouts are left vague on purpose. I weighted the likelihood of lower jump and maneuver ratings, and guesstimated the likely mix of passengers, cargo, and defenses.
That is freakin' AWESOME!!!
You sir, have done a fine piece of work. I look forward to what you can grow this into. Now, I need to figure out how to up-vote you or something.....
I would think so in any moderately large, or larger, starport. Space is big and there are many shipyards, many small ones would build "better" designs to break into the market.
Also, in a border area, especially one with independent planets (or for that matter, Darrian, Swordworld, etc.) Why wouldn't there be a bigger, or better (or worse) variety?
Think of the sheer number of Swordworld "prizes" there must be in certain areas of the Spinward Marches.
However, if this were developed into an Ordered List Of Ships, each entry could have a text block with the standard Classic Traveller boilerplate text.
Updated. Added some cost framework behind the scenes. Now displaying the bridge volume (varies from Book 2, but doesn't break anything).
Plus, you can specify one of the handled mission codes for a list exclusively of that type of ship.
Example: http://eaglestone.pocketempires.com/ships/gen-ships.pl?mission=Corsair
I note that many of these ship designs are sub-optimal. That's going to happen unless there is a lot of "business logic" to guide the design process. I've kept things somewhat sane by using Mission codes to enforce passenger, cargo, and defense allocations, but that's just scratching the surface: mission can also imply a "typical" jump and maneuver rating, for example. I think I'll try that next.
heh... I see what you mean:
a 5,000dt ship with 41t of cargo? interesting.Code:ID Mission Hull(t) Bridge J M Crew Passengers Cargo(t) Defense(t) --- ----------- ------- ------ - - ---- ---------- -------- ---------- 122 trader 5000 50 1 1 10 0 41 0
DDD Mission Hull(t) Bridge J M Crew Passengers Fuel(t) Cargo(t) Defense(t)
--- ----------- ------- ------ - - ---- ---------- ------- -------- ----------
135 Frigate 3000 38 2 6 21 12 780 0 1423