MT consolidated LBB1 + Citizens nicely, with something like 18 career types, right? If we stay with that philosophy, perhaps CT+ chargen is simply MT basic chargen. The simplest and easiest solution.
A variation on that would be to add in elements suggested by folks here, such as:
* Sigg's "special duty roll", which provides additional benefits at increased risk.
* T5's chargen-wounding rule (instead of death), which can provide wound badges and medals for military players wounded during service.
Also, I'd like to consider if Life Pursuits can trim down the total number of umbrella career types. Just as skills in CT are broader than skills in MT/TNE/T4, perhaps careers should be broad, too. Life Pursuits give players the ability to specialize their characters within a career umbrella.
I showed how T5 conceptually breaks careers down into specializations at:
http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=11;t=000100;p=1#000014
A wilder (perhaps cooler) variant would be to take the Burning Wheel route, and have sub-careers which a player can traverse her character through, and which may have various dependencies on characteristics, skills, or previous sub-careers. This is actually an extension of the "Advanced Education" concept from CT, so it is not completely foreign to CT.
At any rate, the careers I recall being in CT/MT are:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Scout
Merchant
Marine
Army
Navy
Other/Rogue
Barbarian
Belter
Bureaucrat
Diplomat
Doctor
Flyer
Hunter
Noble
Pirate
Sailor
Scientist</pre>[/QUOTE]...plus a couple more, I think.
The old T5 draft (the new T5 draft list is different) career list (which uses careers more like clusters or umbrellas) is:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Noble
Rogue
Entertainer
Scout
Merchant
Army
Navy
Marine
Agent
Scholar
Functionary (NPC role)
Citizen (NPC role)</pre>[/QUOTE]My current preference would be to group careers into cascades. But the sub-careers almost become too narrow, shrinking down into single skills or titles:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Noble
- bureaucrat
- diplomat
- ambassador
Rogue
- pirate
- barbarian
- ?
Entertainer
- steward
- performing arts
- ?
Scout
- belter/surveyor
- xboat duty
- xenoambassador
Merchant
- liaison
- ?
- ?
Soldier
- vehicle ops
- combat ops
- strategic
Agent
- diplomat
- spy
- mediator
Scholar
- scientist
- instructor
- sociologist
Functionary
- bureaucrat
- diplomat
- liaison
Citizen
- colonist
- doctor
- hunter</pre>[/QUOTE]
A variation on that would be to add in elements suggested by folks here, such as:
* Sigg's "special duty roll", which provides additional benefits at increased risk.
* T5's chargen-wounding rule (instead of death), which can provide wound badges and medals for military players wounded during service.
Also, I'd like to consider if Life Pursuits can trim down the total number of umbrella career types. Just as skills in CT are broader than skills in MT/TNE/T4, perhaps careers should be broad, too. Life Pursuits give players the ability to specialize their characters within a career umbrella.
I showed how T5 conceptually breaks careers down into specializations at:
http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=11;t=000100;p=1#000014
A wilder (perhaps cooler) variant would be to take the Burning Wheel route, and have sub-careers which a player can traverse her character through, and which may have various dependencies on characteristics, skills, or previous sub-careers. This is actually an extension of the "Advanced Education" concept from CT, so it is not completely foreign to CT.
At any rate, the careers I recall being in CT/MT are:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Scout
Merchant
Marine
Army
Navy
Other/Rogue
Barbarian
Belter
Bureaucrat
Diplomat
Doctor
Flyer
Hunter
Noble
Pirate
Sailor
Scientist</pre>[/QUOTE]...plus a couple more, I think.
The old T5 draft (the new T5 draft list is different) career list (which uses careers more like clusters or umbrellas) is:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Noble
Rogue
Entertainer
Scout
Merchant
Army
Navy
Marine
Agent
Scholar
Functionary (NPC role)
Citizen (NPC role)</pre>[/QUOTE]My current preference would be to group careers into cascades. But the sub-careers almost become too narrow, shrinking down into single skills or titles:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Noble
- bureaucrat
- diplomat
- ambassador
Rogue
- pirate
- barbarian
- ?
Entertainer
- steward
- performing arts
- ?
Scout
- belter/surveyor
- xboat duty
- xenoambassador
Merchant
- liaison
- ?
- ?
Soldier
- vehicle ops
- combat ops
- strategic
Agent
- diplomat
- spy
- mediator
Scholar
- scientist
- instructor
- sociologist
Functionary
- bureaucrat
- diplomat
- liaison
Citizen
- colonist
- doctor
- hunter</pre>[/QUOTE]