Agreed. Advanced chargen should be available for all careers if included, even if as a branch of an overarching career.Originally posted by Berg:
As long as we don't have advanced chargen for half the careers
Adding Citizens characters to LBB1 is only a matter of adding about eight sides to LBB1.If it happens what you'd see is an updated version of the CT rules with a slightly modified MT task system that is compatible with the T20 task system on 'terms of difficulty' (ie: Easy, Hard, Average, etc.).
The personal combat system would be changed over to be compatible with the task system. Armor and Damage would likely be very similar to T20's system.
Characters would not change much as far as background goes, but the randomness would be optional meaning you could randomly generate your character pretty much like original CT or you can pick and choose everything instead. Adding optional rules like Advantages and Disadvantages is something I would also consider.
Vehicles, Starships, etc. would use the T20 systems which are already CT compatible, though these systems might get updated slightly.
New techs would also probably be added, but noted that some campaign settings may only use some of the technological concepts detailed in the rulebook. This would allow us to specify for example in the OTU, nanobots, cybernetic enhancements, FTL communications and such are not used. If a referee wanted to use them, they of course could but the referee would know that the published material for the OTU will not be written with these technologies in mind.
The main idea would be to update the more 'dated' game mechanics and streamline things a bit more, but keep it 100% compatible with the original CT and make it easy to dual stat supplementary for both the updated CT rules and T20.
I'm not looking to dump T20, but I do see a potential market for a more streamlined set of mechanics like what the original CT had to offer.
Eighteen to twenty-four *basic* character generation systems!Originally posted by Sigg Oddra:
Eighteen to twenty four expanded character generation systems?
Do Basic Career Generation for all the careers in CT+. If someone wants to do advanced, more complex , careers then that's a separate thing. Like Berg, though, I don't think any "advanced" career method should produce better, or worse, characters than the basic method.Originally posted by Zakrol:
I think we have a fundamental question here as there do seem to be two distinct camps.
What is CT+ aiming at? Are we going for a simple is best system? Or is extra size and complexity ok if it leads to a well balanced system? Can we even try and satisfy both camps with a basic and advanced chargen as with CT/MT?
There are merits in both approaches but we probably need to decide on our underlying aims - then decisions like this will be easier to make.
Ohhh, yeah, they did!Originally posted by jappel:
Well, in CT the advanced tracks definitely gave you better characters.
The idea is to give a benefit to risking the random chargen with a broader range of skills, the chance of something cool like a school, and more ability to have outside interests.Pregen term
3 skills initial term
2 skills per term - all off certain skill lists
Promotion for every term after making Position/Commission roll, with 1 extra skill for promotion - off the Advanced Educ (or 8+) table
1 Life Pursuit/Hobby skill level allowed per term
Random term
2 skills initial term
1 skill per term
1 skill for Position/Commission
1 skill/promotion + 1 if promotion+4
Special Duty roll - 1 skill + 1 if SpecD+4
OR SPecial Duty can take a school - say 5 hard to get skills, but no others for term
2 Life Pursuit skills per term, unless school (then 1)
Sounds good to me tooOriginally posted by Fritz88:
I have to insist on 12 careers with basic chargen.