Striker has rules for calculating a world's GNP. Trillion credit squadron has rules for determining a shipyard's tonnage capacity. Both contain rules for exchange rates between worlds.Originally posted by Sigg Oddra:
Flynn, that's an interesting question, and an interesting thought experiment.
Say you start with one high pop world at TL9 with a type A starport (Earth circa 2100AD). There are no alien races out there, just empty worlds (ok they may have non-sentient lifeforms) ready for exploitaion and colonization.
How do you go about exploring, exploiting, and then colonizing?
How long does it take to build a new type A starport further from home to extend your range?
How far from home do you build them?
How do you populate all the planets you discover? How quickly does industrialisation take?
How long to asvance in TL?
What happens when colonies start to demand independence?
It may deserve its own thread.
Are there any rules that address population and TL growth over time? (I presume "Pocket Empires" is our only hope...)