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CT for another game?

Would you consider posting some tidbits?
The magic adaptations sound intriguing
 
And of course, some of us got started before the 3I really took shape, and have homebrew Traveller Universes (TUs) forged with a pile of D6s, Book 3 (and later Book 6, and World Builder Handbook, etc.), inspiration lifted from our favorite science fiction, and a lot of skull sweat.


- John
 
And of course, some of us got started before the 3I really took shape, and have homebrew Traveller Universes (TUs) forged with a pile of D6s, Book 3 (and later Book 6, and World Builder Handbook, etc.), inspiration lifted from our favorite science fiction, and a lot of skull sweat.


- John
 
FASA used the CT rules for their WWII game Behind Enemy Lines, published in the mid-80's. They changed the character generation system a bit to reflect the more limited character types, but it was still the CT rules. I still play it now and again.

SLA Industries (published in the early 90's) used essentially the same system, but with 2D10 instead of 2D6, to make a very different game.

Cheers

David
 
FASA used the CT rules for their WWII game Behind Enemy Lines, published in the mid-80's. They changed the character generation system a bit to reflect the more limited character types, but it was still the CT rules. I still play it now and again.

SLA Industries (published in the early 90's) used essentially the same system, but with 2D10 instead of 2D6, to make a very different game.

Cheers

David
 
Originally posted by robject:
That's awesome! My game never got off the ground -- it was not well thought out.
Robject,

Thanks, but mine wasn't originally that well thought out either. ;)

It was meant to be a 2-3 session 'dungeon crawl' with guns, a goofy, shoot 'em up break from the campaigns we were involved in. The first 'Jones' movie had been shown ad naseum on the mess deck for the last month or so; being nuc powered we were never that close to the carrier and thus got mail/movies on an irregular basis, so a pulp setting seemed like a natural. We liked it so much that I was forced to quickly flesh it out.

Fortunately, there was a slim book about the Chaco War in the ship's tiny library and I already had a few Striker designs on hand(1). A JTAS article gave me stats for archaic weapons; bows and a nifty spear throwing aid called an atlatl(?). I winged the poison bits and plucked something that worked like hunting a hunting cat off of an animal encounter table somewhere.

The campaign involved warring tribes and city-states, ranging from neolithic through iron ages, from far inland to the coast.
CT is/was simple enough - not simplistic mind you, just simple and that's a big difference - to be easily molded into anything you need. There are archaic weapons tables and that 'Thieves World' conversion article just waiting to be used. Psionics can become magic with just a little tinkering.


Have fun,
Bill

1 - Fortunately, the vehicle used most in the Chaco War was the lowly truck. They were a few biplanes flitting about, but no real bombing raids. There were also some 'tankettes' used, think Bren Gun Carrier, but no blitzkriegs. The terrain barely allowed the armies to find each other let alone fight a war.
 
Originally posted by robject:
That's awesome! My game never got off the ground -- it was not well thought out.
Robject,

Thanks, but mine wasn't originally that well thought out either. ;)

It was meant to be a 2-3 session 'dungeon crawl' with guns, a goofy, shoot 'em up break from the campaigns we were involved in. The first 'Jones' movie had been shown ad naseum on the mess deck for the last month or so; being nuc powered we were never that close to the carrier and thus got mail/movies on an irregular basis, so a pulp setting seemed like a natural. We liked it so much that I was forced to quickly flesh it out.

Fortunately, there was a slim book about the Chaco War in the ship's tiny library and I already had a few Striker designs on hand(1). A JTAS article gave me stats for archaic weapons; bows and a nifty spear throwing aid called an atlatl(?). I winged the poison bits and plucked something that worked like hunting a hunting cat off of an animal encounter table somewhere.

The campaign involved warring tribes and city-states, ranging from neolithic through iron ages, from far inland to the coast.
CT is/was simple enough - not simplistic mind you, just simple and that's a big difference - to be easily molded into anything you need. There are archaic weapons tables and that 'Thieves World' conversion article just waiting to be used. Psionics can become magic with just a little tinkering.


Have fun,
Bill

1 - Fortunately, the vehicle used most in the Chaco War was the lowly truck. They were a few biplanes flitting about, but no real bombing raids. There were also some 'tankettes' used, think Bren Gun Carrier, but no blitzkriegs. The terrain barely allowed the armies to find each other let alone fight a war.
 
Maybe that is what t-5 should have been, a revision of the CT engine for playing other types of games. Kind make it into universal system of sorts.
 
Maybe that is what t-5 should have been, a revision of the CT engine for playing other types of games. Kind make it into universal system of sorts.
 
Traveller as a universal engine died out rapidly after it was born, for economic reasons. Apparently a generic system without a home isn't as useful as a system for a supported background.

Note that the generic solutions (e.g. FFS) grew after the Imperium was established.
 
Traveller as a universal engine died out rapidly after it was born, for economic reasons. Apparently a generic system without a home isn't as useful as a system for a supported background.

Note that the generic solutions (e.g. FFS) grew after the Imperium was established.
 
UH, Rob, the setting really doesn't kick off til post 1980... several YEARS later... and really kicks off in 1984...

Traveller as a universal engine didn't take off, but traveller as a generic is what made traveller's first dozen printings...
 
UH, Rob, the setting really doesn't kick off til post 1980... several YEARS later... and really kicks off in 1984...

Traveller as a universal engine didn't take off, but traveller as a generic is what made traveller's first dozen printings...
 
Nor in mine, not until TTA and 5FW, really, are you locked in to the imperial setting.
 
Nor in mine, not until TTA and 5FW, really, are you locked in to the imperial setting.
 
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