Bob Weaver
SOC-12
I haven't done a lot with it, but I did once take the standard CT rules including the barbarian careeer from supp 4 and create a world at TL3. You really don't have to change much of anything to make it work. I introduced a few armor variants and adapted bow weapons, but all the low-tech weapons were already in place. Incorporate the feudalism concepts, and you've got your governments. The animal rules give you your fauna, and other features can just be colored in. I never got to including psionics as magic, but I did start designing some 'monster' races, taking cues from the Alien modules.
As I said, it never went anywhere, but it took almost no modifying at all. CT as a 'generic' system is very flexible.
Best regards,
Bob
As I said, it never went anywhere, but it took almost no modifying at all. CT as a 'generic' system is very flexible.
Best regards,
Bob