• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

CT for another game?

I haven't done a lot with it, but I did once take the standard CT rules including the barbarian careeer from supp 4 and create a world at TL3. You really don't have to change much of anything to make it work. I introduced a few armor variants and adapted bow weapons, but all the low-tech weapons were already in place. Incorporate the feudalism concepts, and you've got your governments. The animal rules give you your fauna, and other features can just be colored in. I never got to including psionics as magic, but I did start designing some 'monster' races, taking cues from the Alien modules.
As I said, it never went anywhere, but it took almost no modifying at all. CT as a 'generic' system is very flexible.

Best regards,
Bob
 
I haven't done a lot with it, but I did once take the standard CT rules including the barbarian careeer from supp 4 and create a world at TL3. You really don't have to change much of anything to make it work. I introduced a few armor variants and adapted bow weapons, but all the low-tech weapons were already in place. Incorporate the feudalism concepts, and you've got your governments. The animal rules give you your fauna, and other features can just be colored in. I never got to including psionics as magic, but I did start designing some 'monster' races, taking cues from the Alien modules.
As I said, it never went anywhere, but it took almost no modifying at all. CT as a 'generic' system is very flexible.

Best regards,
Bob
 
Originally posted by jackleg:
Maybe that is what t-5 should have been, a revision of the CT engine for playing other types of games. Kind make it into universal system of sorts.
Hi Jack,

*** So, you know what T-5 is like? You're a playtester? ***

Shalom,
Maksim-Smelchak.
 
Originally posted by jackleg:
Maybe that is what t-5 should have been, a revision of the CT engine for playing other types of games. Kind make it into universal system of sorts.
Hi Jack,

*** So, you know what T-5 is like? You're a playtester? ***

Shalom,
Maksim-Smelchak.
 
Hi All,

Several years ago I started writing a game called: "One Million AD:Tales of the Forgotten Earth." The character generation system was a direct take off from Traveller with the exception of the all the skills were combined into a single table (instead of 4 tables of 1-6) The character's rank in their "Circle" acted as a modifier along with two of the primary attributes of decided by their circle.

At Gen Con I showed it to Mark Miller who encouraged me (along with handing me a copy of Kkree from the aliens modules.)

I eventually ran up against the fact that I was transplanting a rennisanse (sp) society in the far future with a few high tech gimicks. I abandoned it for a few years and currently I am taking it up again and trying to create something that is futuristic and fun (64 page book is my goal)

But back to the subject at hand. Yes, the classic traveller system is very powerful and simple. It is a pity that D&D won out as the roleplaying template.

Lord IRon Wolf
 
Hi All,

Several years ago I started writing a game called: "One Million AD:Tales of the Forgotten Earth." The character generation system was a direct take off from Traveller with the exception of the all the skills were combined into a single table (instead of 4 tables of 1-6) The character's rank in their "Circle" acted as a modifier along with two of the primary attributes of decided by their circle.

At Gen Con I showed it to Mark Miller who encouraged me (along with handing me a copy of Kkree from the aliens modules.)

I eventually ran up against the fact that I was transplanting a rennisanse (sp) society in the far future with a few high tech gimicks. I abandoned it for a few years and currently I am taking it up again and trying to create something that is futuristic and fun (64 page book is my goal)

But back to the subject at hand. Yes, the classic traveller system is very powerful and simple. It is a pity that D&D won out as the roleplaying template.

Lord IRon Wolf
 
Adv 6 is strongly tied to the OTU, and TTA is too.

And, LIW, D&D isn't "still the template" but is "again the template."

Most games of the 1990's were skill based, often with type special abilities, ala WW's WoD, AEG's D10 (L5R and 7th Sea), and RTG's Cyberpunk.

T5 is probably still going to be pure-(att and skill).
 
Adv 6 is strongly tied to the OTU, and TTA is too.

And, LIW, D&D isn't "still the template" but is "again the template."

Most games of the 1990's were skill based, often with type special abilities, ala WW's WoD, AEG's D10 (L5R and 7th Sea), and RTG's Cyberpunk.

T5 is probably still going to be pure-(att and skill).
 
Back
Top