Lest I sound like an advocate for High Guard, you'll please notice that none of the features I mentioned are present there, either, except the fuel purifier. So, even if the "jump net" was written under the High Guard "period", yet it wasn't part of the design system there, either, so it's not even a High Guard design element.
In short, it seems clear that LBB2 was never intended to sufficiently cover the scope of the OTU, and they knew it full well at the time. What's more, items such as jump nets, drop tanks, collectors, and the like enrich a design system and do clearly support the OTU, whether or not these are later developments.
(As a side note, Marc seems to be the sort who envisions the big picture before he writes. So it is not unreasonable to assume that many of these elements were floating around in his head even back in 1977, but fleshing them out was not a priority. Ask him about alien generation systems sometime if you want to be shocked.)
Finally, it seems clear that HG was never intended to sufficiently cover the scope of the OTU, either.
In short, it seems clear that LBB2 was never intended to sufficiently cover the scope of the OTU, and they knew it full well at the time. What's more, items such as jump nets, drop tanks, collectors, and the like enrich a design system and do clearly support the OTU, whether or not these are later developments.
(As a side note, Marc seems to be the sort who envisions the big picture before he writes. So it is not unreasonable to assume that many of these elements were floating around in his head even back in 1977, but fleshing them out was not a priority. Ask him about alien generation systems sometime if you want to be shocked.)
Finally, it seems clear that HG was never intended to sufficiently cover the scope of the OTU, either.
That argument is insufficient. It is clear that LBB2 was never intended to provide the full range of design options needed to flesh out the OTU, even back in the late 1970s.
Collectors aren't in LBB2, and yet the ANNIC NOVA "is" an LBB2 design. Also, its computer is LBB2, and yet rules for it are not specified in LBB2.
Similarly, military ships in LBB2 are capable of jumping with unrefined fuel with no penalty, and yet there is no guidance on how to design this into our ships. It's a trivial issue, but plainly LBB2 is not intended to be the end-all be-all of ship design... and the fact that the OTU has exceptions to the rule means LBB2 is not enough.
More evidence: TTB, page 61, on smallcraft:
A small stateroom? I want that in LBB2. It's not there.
And where do I complain about the Lab Ship and Safari Ship? How much does that lab space cost? Or those capture tanks? Are they "free"? And is the trophy lounge just open space, or does it cost the same as a stateroom? Or half a stateroom? And does it give me a +DM to getting my ship contracted out by some wealthy dandy? NO?? Then what's the point? Seems that a luxury lounge could attract more wealthy passengers. Wouldn't that be an interesting addition to the rules?
How about the Scout? Doesn't it have a machine shop in the back, 10 tons? How much did THAT cost? Or is that free as well? And... those military ships have better sensors than civilian craft, right? So how much do those cost, and what do they displace?
And... isn't the Xboat a Book 2 design? OK ok, it's grandfathered in. So it predates the latest LBB2; in other words, they knew it existed. And yet they didn't provide rules for it. So it can't ever be replicated? What sort of usefulness is that? ...for that matter, its computer storage banks can't be replicated either. Come on. Just tell us that they're a bank of Model/1s or something. That would be trivially easy, understandable, and useful to us.
None of this is a show-stopper... for individual referees.
It's horrible for the game, though, because it could have inspired dozens of published design variations.
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