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Note, I'll be adding to this (melee weapons, range, ammo etc.)
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">WEAPON damage
body pistol 3d
auto pistol 3d
revolver 3d
snub pistol – HEAP 4d ap
HE 4d eb
laser pistol 3d
carbine 3d
smg 3d
laser carbine 4d
rifle 3d
shotgun 4d
autorifle 3d
assault rifle 3d
ACR - DS 3d ap
- HE 4d eb
Gauss Rifle 4d ap
Accelerator Rifle 3d
laser rifle 5d
PGMP12 10d</pre>[/QUOTE]ap = armour piercing (AR is halved round down)
eb = explosive burst
armour:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">ARMOUR TYPE AR
jack 1
mesh 2
flak jacket 3
cloth 5
CEV 6
battle dress 10
ablat 1[6]
reflec 0[10]</pre>[/QUOTE][] vs lasers only
Note, I'll be adding to this (melee weapons, range, ammo etc.)
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">WEAPON damage
body pistol 3d
auto pistol 3d
revolver 3d
snub pistol – HEAP 4d ap
HE 4d eb
laser pistol 3d
carbine 3d
smg 3d
laser carbine 4d
rifle 3d
shotgun 4d
autorifle 3d
assault rifle 3d
ACR - DS 3d ap
- HE 4d eb
Gauss Rifle 4d ap
Accelerator Rifle 3d
laser rifle 5d
PGMP12 10d</pre>[/QUOTE]ap = armour piercing (AR is halved round down)
eb = explosive burst
armour:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">ARMOUR TYPE AR
jack 1
mesh 2
flak jacket 3
cloth 5
CEV 6
battle dress 10
ablat 1[6]
reflec 0[10]</pre>[/QUOTE][] vs lasers only
Wasn't there a covention handout or some such (Joe Heck's name springs to mind) that was CT condensed to a single page (or two)? The ultimate in CT Lite. Might be worth tracking down if it's still avaialble.
Wasn't there a covention handout or some such (Joe Heck's name springs to mind) that was CT condensed to a single page (or two)? The ultimate in CT Lite. Might be worth tracking down if it's still avaialble.
I want a fully functional mini game in no more than four pages.
And I'm being a bit sneaky in introducing a couple of changes (the way damage is handled and armour as damage reduction - not to mention the simple task system ).
Perhaps I should move this thread to the In my Traveller Universe forum?
I want a fully functional mini game in no more than four pages.
And I'm being a bit sneaky in introducing a couple of changes (the way damage is handled and armour as damage reduction - not to mention the simple task system ).
Perhaps I should move this thread to the In my Traveller Universe forum?