snrdg082102
SOC-14 1K
Evening Piper (PDT),
I have never understood why a missile launched from a turret that can be moved to point at a target or a long the target's course is going to have the same vector as the launching ship. Now if the missile rack is fixed pointing in the direction of the ship's bow then I agree the missile has the same vector.
Which doesn't match CT Book 2 missiles being homing types which constantly seeks the target ship. In HG missiles at short range have a -1 DM. Neither of the two sources indicate to me the missiles are short range.
Yep that can work which reminds of "The Flight Engineer" trilogy co-written by James Doohan, aka Scotty, and S.M. Stirling. In the second book the ship central to the story had to resort to dumping missiles and some obsolete space mines to start evening the odds against the enemy task force chasing them. Of course the main character the ship's flight ordered them because of a movie he'd seen as a kid.
I've used the vector movement system, not in Traveller though, both on the floor and table.
Wouldn't you be reducing the range/distances for the whole system and just the lasers?
Couple of points to consider:
Missiles have the vector of the launching vessel. A head-on run toward the target adds to the vector of the missile and can increase effective range.
I have never understood why a missile launched from a turret that can be moved to point at a target or a long the target's course is going to have the same vector as the launching ship. Now if the missile rack is fixed pointing in the direction of the ship's bow then I agree the missile has the same vector.
At (relatively) short range, missiles work just fine. They're a knife fighter type of weapon in SS3.
Which doesn't match CT Book 2 missiles being homing types which constantly seeks the target ship. In HG missiles at short range have a -1 DM. Neither of the two sources indicate to me the missiles are short range.
As previously mentioned, drifters can work, too, particularly in a tail chase. You can also launch multiple missiles, hold them motionless relative to your launch vector then fire them all together (guidance and propulsion permitting).
Yep that can work which reminds of "The Flight Engineer" trilogy co-written by James Doohan, aka Scotty, and S.M. Stirling. In the second book the ship central to the story had to resort to dumping missiles and some obsolete space mines to start evening the odds against the enemy task force chasing them. Of course the main character the ship's flight ordered them because of a movie he'd seen as a kid.

Engaging a target with missiles using vector movement is pretty cool and a lot of fun (YMMV). If you haven't actually tried it, I'd recommend it strongly. As a tip, try reducing the Book 2 laser ranges by a factor of 10. It gets the game up off of the floor and onto a table (which is a big plus at my age).![]()
I've used the vector movement system, not in Traveller though, both on the floor and table.
Wouldn't you be reducing the range/distances for the whole system and just the lasers?