Originally posted by Black Globe Generator:
Yes, but with minis and vector movement, it's more than just whether or not your can open up the range to more than 2500mm, but how you do it - it's a test of the player's actual skill in maneuvering the ship.
Just curious, BGG ... how is that different from doing the same thing on a hex board?
And, if we're talking about the space inside one of the Book 2 ranges, then what has maneuving got to do with it at all?
I mean, if your target is at 100mm away or 1900mm away, what difference does it make what maneuver you make? You're still hitting at 8+.
The only difference I can see is for missiles. You've got to "plan" those, but there's the same type of planning required whether you're running missiles in vector movement or a hex board.
I guess I just don't see the difference between Range Band hexes and mini mm vector movement. With Range Bands, you're just dealing with a bigger base "unit", that's all.
If you wanted to, you could make the hexes on a hex board smaller -- say something like 2500 km (25 mm for the minis).
Then, you're pretty much running minis and vector movement (and moving the furniture
![Big grin :D :D](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png)
) just like you would if you used string and a compass for the minis.
But, unless you're trying to increase range past 250,000 km, to get the -2DM defense, or close range to avoid a penalty, I don't see why plotting movement is really necessary.
I mean, I plot it. I like to show my players relative postion. But, the net effect is the same whether I plot movement on a hex board or whether I keep track of Range Bands on a piece of lined paper.
It's the actual distance between two combatants that's important - not their relative positions.
If I'm "not getting" something about the vector movement system, then please, point it out.