Some more interesting views.
It might also depend on the duchy. Norris might let areas pass, same with Strepheron, but Margaret seems like a real stickler for policing her territory (Vargr incursions and all).
Officially it's one of those Your Traveller Universe May Vary deals, but in a hard realistic sense some systems, those directly under Imperial rule, would most likely have a set of protocols for keeping unwanted hardware away from population centers, as was mentioned.
In our Traveller Universe way back when the Starport was considered "neutral" territory of sorts. That is a merc group could come and land (and/or orbit) at a world, but couldn't leave the starport with any or all their hardware, law level depending.
Even here it depended on the starport. Some were rather paranoid about that sort of thing, where others were casual about it; i.e. letting heavily armed groups walk through the port facility. But then again that was based on the law level.
Typcially, again in our Traveller Universe, I established that Starport Security was pretty beefy, and no one in their right mind would mess with Imperial military guarding the port facility. It's one thing to take on one of the local despots, rescue the daughter of the Mega Corps CEO, loot the dictator's treasury for good measure before hightailing it back to the port in a shootout. It was another to try and take on several companies of heavily armed Imperial marines or Imperial army regiments (or like armed para-military security).
It might also depend on the duchy. Norris might let areas pass, same with Strepheron, but Margaret seems like a real stickler for policing her territory (Vargr incursions and all).
Officially it's one of those Your Traveller Universe May Vary deals, but in a hard realistic sense some systems, those directly under Imperial rule, would most likely have a set of protocols for keeping unwanted hardware away from population centers, as was mentioned.
In our Traveller Universe way back when the Starport was considered "neutral" territory of sorts. That is a merc group could come and land (and/or orbit) at a world, but couldn't leave the starport with any or all their hardware, law level depending.
Even here it depended on the starport. Some were rather paranoid about that sort of thing, where others were casual about it; i.e. letting heavily armed groups walk through the port facility. But then again that was based on the law level.
Typcially, again in our Traveller Universe, I established that Starport Security was pretty beefy, and no one in their right mind would mess with Imperial military guarding the port facility. It's one thing to take on one of the local despots, rescue the daughter of the Mega Corps CEO, loot the dictator's treasury for good measure before hightailing it back to the port in a shootout. It was another to try and take on several companies of heavily armed Imperial marines or Imperial army regiments (or like armed para-military security).