One of the comments I heard at the con last month was that Traveller was essentially a game of where you play out your retirement.
So, I was wondering. How about ripping an idea from other RPGs, notably D&D, and creating an experience mechanic so that a young 18 year old character can gain EXP points and apply them to skills (with a skill cap of 5, as per T5 rules).
And that said skill mechanic could still not be violated (skill pts = IQ + Edu), but perhaps said EXP could be applied to increase either IQ or Edu stats.
In years past there have been Experience threads, and I've PM'd a lot of people over the topic, but I don't recall this particular approach.
Thoughts?
So, I was wondering. How about ripping an idea from other RPGs, notably D&D, and creating an experience mechanic so that a young 18 year old character can gain EXP points and apply them to skills (with a skill cap of 5, as per T5 rules).
And that said skill mechanic could still not be violated (skill pts = IQ + Edu), but perhaps said EXP could be applied to increase either IQ or Edu stats.
In years past there have been Experience threads, and I've PM'd a lot of people over the topic, but I don't recall this particular approach.
Thoughts?