Supplement Four
SOC-14 5K
Whelp, I set out to test my combat rules with a solitaire adventure, and I played Scouts Honor without firing a shot.
So, now, I'm going to run through a MegaTraveller solo adventure that can be found in The Travellers' Digest #18.
I'm going to convert this adventure, as I read, to a CT Timeline (proably the year 1105), and I'm going to try to set it in the Aramis subsector (I'll see if it fits).
I'll use the UGM Task System instead of MT's UTP, along with standard CT rolls and checks and throws as appropriate.
And, hopefully, I'll end up testing my combat system this time. But, I won't skew results (as I didn't in the other adventure). I'll play this adventure to the best of my ability within the contraints of the choices given me in the solo text.
If there's no combat, then there'll be no combat.
We'll see.
![Eek! :eek: :eek:](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png)
So, now, I'm going to run through a MegaTraveller solo adventure that can be found in The Travellers' Digest #18.
I'm going to convert this adventure, as I read, to a CT Timeline (proably the year 1105), and I'm going to try to set it in the Aramis subsector (I'll see if it fits).
I'll use the UGM Task System instead of MT's UTP, along with standard CT rolls and checks and throws as appropriate.
And, hopefully, I'll end up testing my combat system this time. But, I won't skew results (as I didn't in the other adventure). I'll play this adventure to the best of my ability within the contraints of the choices given me in the solo text.
If there's no combat, then there'll be no combat.
We'll see.