I've never actually sat down with a group and all diced up our characters together in the first session. But even if you did, doesn't compulsory PC death in chargen just lengthen the rolling-up phase of play? i.e. people will just keep rolling til they get what they want, even if forced to abide by PC death.
I ran
Across the Bright Face at a local con last year. (It was my first time picking up
Traveller in a long time. I got a lot of help getting my head around things that had puzzled me in the past. Thanks y'all.)
We did character generation at the table. I know this sounds crazy to some. But I believe that creating a character always...
a) Gets a player more invested in the character
b) Gives a player a foundation for how the game works, because in one way or another, slightly or strongly, the process of making a character and the character sheet itself usually has the DNA of the whole game baked into it
This was at a con game, when time was tight. But you know what. Rolling up a character for
Traveller doesn't take very long. (We were only using Book 1, please note.)
I have this theory that character creation is (or should be) part of play. It isn't the thing before play begins. It is when playing starts. I know I might be rare in this regard. But I do believe it firmly.
Now, here's the thing that happened at the local con game.
People had a blast rolling up characters. They did one... and immediately wanted to do another. I said, "Sure! Roll two, pick the one you want!"
And it worked great.
Traveller character creation is the beginning of understanding the basic mechanics, training a player to see how the odds work (so as to know what risks to take in the future), a glimpse of the skills available while looking at the table (since all PCs can do most of the skills in the game, whether they are trained or not), and more.
I honestly can't fathom folks who would want to blow past this marvelous little system for creating characters and see it as some sort of chore.