I have an inkling of how Marc must feel some mornings. :rofl:
This is insanely intimidating.
I just wanted to run a little game with a 'wild west' feel ... you know, heroes and bad guys operating just past where civilization and the law stopped.
So I chose to move into the 'dark ages' ... after the fall of the Great Empire ... another Long Night. (because Hard Times had lots of interesting stuff in it setting aside the rebellion and OTU stuff.)
I was scanning the Traveller map to save time rolling everything from scratch, and noticed that Lunion and Strouden (Ind, TL D) had a jump 1 route to Tenalphi (Ag, TL E). If the Imperium fell, the hungry billions on those industrial worlds with TL D Class A Starports and Navy Bases, had a VERY STRONG INCENTIVE to maintain a J1 merchant fleet to Tenalphi. That seemed a natural basis for forming a Confederation of the worlds along that J1 route. This isn't about economics, this was about survival!
Fast Forward three hundred years (100 years of slow imperial decline, 100 years of finding a new stability, 100 years of starting to make forward progress again.) The Star Confederation adopted the Tenalphi Democratic government model (the most TL advanced world drives the culture) which has made them largely a defensive and introverted military entity. Their greatest strength is that they are far and away the largest economy and the most advanced (TL 14 Navy vs TL 9-12 neighbors). The weakness has been, and remains, a very long frontier with little 'safe core'. For the record, the Star Confederation consists of the J1 route from Strouden to Lunion (STROUDEN - Drolraw - Gandr - Sharrip - Carse - LUNION), Shirene, and the J1 route from Lunion to Tenalphi (LUNION - Derchon - Ianic - Adabici - Zaibon - TENALPHI) and Spirelle. Those 13 systems form the Star Confederation and represent the 'safe' or 'pocket empire' within our campaign world.
Everything within about 4 J1 or a J2 from the Star Confederation is 'Frontier' and includes the worlds that the adventure has been focused on Wardn (allied with the Star Confederation, but not a member), Iron, Biter (site of future Invasion/battle).
Beyond that lies the 'wilds' (including most of the former Sword Worlds). These worlds had their populations adjusted based on the physical ability of the world to support a population. Many of these worlds have become small pocket empires of one system in their own right. The constant fighting and raiding has driven the Sword worlds to be better prepared to deal with Naval issues than the Star Confederation. They have smaller navies, but they have smaller territories, so a system like Sacnoth could actually field a fleet comparable in size to a Star Confederation Navy fleet (the SCN needs to operate multiple fleets to defend its long borders). As stated earlier, the advantage, historically, has been a TL 14 SCN vs a TL 9-12 enemy Navy. Recently, HOFUD has achieved TL 13 and upgraded its fleet and established strong political ties with Sting (that has become INDUSTRIAL) and Biter (AGRICULTURAL, but about to collapse into a civil war). Hofud has plans to build an alliance of its own and challenge the Star Confederation for Political dominance in the region.
Recent saber rattling included a show the flag trip by the SCN to the Steel System (neutral wilds) that was attacked by Hofud Warships to embarrass the SCN and cause neutral worlds (and Wardn) to question the actual ability of the SCN.
The SCN is planning on capturing Biter as retaliation for the Steel system attack and to provide humanitarian relief to a government about to collapse and cause wide spread starvation.
That was the political background for the adventure on Biter.
I just wanted a pocket empire with some frontier and wilds.
I yield tactics to you admirals ... I never thought that far ahead.
THIS TOPIC has been a fascinating read.
If it matters ... the SCN has two brand new 50,000 dTon ships (the largest in the sector) and each of the other major players has one or two 10,000 dTon ships and a 1000 to 5000 dTon ship fleet.
I view it as a predominantly small ship universe for Economic rather than technical reasons. None of the worlds could afford to build or maintain a 100,000 dTon ship.
[EDIT: Found some data ...]
"War is not merely an act of policy but a true political instrument, a continuation of political intercourse carried on with other means. What remains peculiar to war is simply the peculiar nature of its means." - Carl von Clausewitz
13 Months Ago:
In the Star Confederation, it is easy to overlook the growing influence of Wardn as a 'bread basket to the stars' when compared to the staggering agricultural surpluses that stream from Tenalphi's TL 14 commercial mega farms located just 1 parsec from Wardn ...
... surpluses that have fed the Star Confederation almost single-handed for over 300 years.
To the independent star-faring worlds and loose alliances along the frontier and beyond, the Tenalphi surpluses are beyond reach and the birth of a new Agricultural world does not go unnoticed.
When a few Free Traders with strange markings began arriving at Warden to buy food, almost nobody noticed.
When Subsidized Merchants bearing the same markings started arriving to make larger purchases, Wardn merchants noticed and celebrated.
When foreign warships arrived in orbit around Wardn for a meeting of government representatives ... one parsec from Tenalphi ... the Star Confederation Military Command noticed.
..........
Suddenly the 'Wardn Situation' was being discussed in halls of political power throughout the Star Confederation.
Some spoke of membership, some spoke of annexation, some spoke of the plight of the frontier worlds, some spoke of the need for bigger/newer/more warships, and a few whispered behind closed doors of a coming war.
On Tenalphi, the military demanded immediate political action to deal with what was, at its core, a political problem and the politicians demanded immediate military action to deal with a perceived military threat.
The reality of the situation was that Wardn and Tenalphi had enjoyed 300 years of peace and neither world wanted to change the status quo.
From a military perspective, a single Star Confederation Dreadnought could probably crush the Wardn Planetary Navy, but there weren't enough Marines in the entire Star Confederation to win a ground war on Wardn.
It was not an accident that Wardn had remained an independent world for 300 years.
..........
Sublieutenant Vradok Joranger - age 21 - (Navy Medical Department) is looking forward to continuing his duties as Chief Medical Officer aboard the SCN Corvette "Scimitar" ... (the "Stiletto" was scrapped following your success against the Heavy Cruiser with the Captain and surviving crew transferred to a new ship). Vradok is enjoying some shore leave while waiting for the new ship to be finished at the shipyard at Lunion. Lunion is the center of the universe for the Star Confederation Navy. Home to the headquarters of both the SC Navy and the secretive SC Scout Service. Strouden has a slightly higher industrial capacity and Tenalphi has a slight edge in advanced research, but Lunion has always been Fleet Command for the Star Confederation and the leading manufacturer of warships. The talk around the officer's club and water coolers is the appearance of a hostile war fleet only Jump-1 from Tenalphi. Facts are in short supply, but rumors abound. One 'fact' that sends a chill through the room is the official announcement that the Star Confederation's newly finished second Dreadnought has been christened "Spirit of Tenalphi" and will be permanently stationed at Tenalphi. From the grapevine, you hear that the first dreadnought, the "Spirit of Lunion" is being recalled from the base at Strouden to the base at Lunion ... closer to Tenalphi.