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Detached Duty - Scout Ship For Hire "Missions"

The non-official, non-government sponsored jobs, please.

Do non-oficial government sponsored jobs also count?

Like helping someone to infiltrate (or extract) from a planet, collecting cover data for MoJ, etc...

Another one could be to take as crew some junior scout for shake down practice (this would not need to be paid, as they are giving you a free crewmember in exchange for his practical training/experience).
 
Do non-oficial government sponsored jobs also count?

Like helping someone to infiltrate (or extract) from a planet, collecting cover data for MoJ, etc...

Another one could be to take as crew some junior scout for shake down practice (this would not need to be paid, as they are giving you a free crewmember in exchange for his practical training/experience).
An idea for a campaign I'm still fleshing out is a series of missions to re-establish contact with a number of semi-mythical lost colonies. Fronted by a group of university professors, adventurous aristocrats, or nefarious corporate interests, the crew are given a smattering of questionable information and pointed in a suspected direction with the rest entirely up to them.

Clearly this could also be a government sponsored project but I am planning to use the government or factions within it as the bad guys, trying to either get there first or prevent the players learning the secret of why this colony fell of the map.
 
Do non-oficial government sponsored jobs also count?

Like helping someone to infiltrate (or extract) from a planet, collecting cover data for MoJ, etc...

Another one could be to take as crew some junior scout for shake down practice (this would not need to be paid, as they are giving you a free crewmember in exchange for his practical training/experience).

MgT Book 3 has Covert operations the Scout can be recalled for. Those would still be "on the books", tho.

"Off the books" jobs aren't really government sponsored.
 
6 - "Odd Jobs"; Infil/Exfil special forces, corporate sponsored. I actually have this written up in screenplay format. Part "Dogs of War", part "Wild Geese", but all Traveller, and aimed at a "mercenary ticket" for a fire-team to take down target-X. It's fire team sized to cut down on the potential for a blue-on-blue conflict against an entrenched base with lots of mode to low-tech weaponry.

It's essentially a take on "Divine Intervention", which itself is a classic takedown scenario for Central America and Africa (also parts of Asia). Setting down and setting up a "King-6" like pickup is key to extraction.

I ran this adventure several times for my first gaming group, once for my second, and it was always kind of fun. A variation was a "Counter Strike" scenario, which was essentially the FASA hotel penthouse hostage rescue situation penned by the Keith Brothers.

I always ran it with a Type-S or prospector. I think a couple of times I ran it with a Ninz Class scout ship.

Good fun. Back to the poll section of the BBS for me.
 
Missing Persons... the ultimate hook in an empire of a 1,000 worlds. Can you IMAGINE how many people must go missing? I'm fairly certain that the authorities of the Imperium and its many planetary governments have pretty much issued a memo saying..."Yeah, we're not looking for them."

There will be a significant need for private companies (maybe even non-profits) to find people. This was one of the campaign ideas that I had... I went a little further figuring that the Scout Service's interest in its people meant that they investigated the disappearance of any/every former member just for their own records. (I stole the idea from a cool movie about the SAS... can't remember the name).

So you basically have a missing-persons/cold case drama show that spans the entire breadth of the Imperium. A retired Scout personnel who has a standing contract (ie. loaned ship and expenses paid) to search out reports of former Scouts gone missing. Along the way, they pick up other contracts.

I'll see if I can dig up my notes when I get home.
 
There will be a significant need for private companies (maybe even non-profits) to find people. This was one of the campaign ideas that I had... I went a little further figuring that the Scout Service's interest in its people meant that they investigated the disappearance of any/every former member just for their own records. (I stole the idea from a cool movie about the SAS... can't remember the name).

So you basically have a missing-persons/cold case drama show that spans the entire breadth of the Imperium. A retired Scout personnel who has a standing contract (ie. loaned ship and expenses paid) to search out reports of former Scouts gone missing. Along the way, they pick up other contracts.
The problem with this is the same as the problem with bounty hunters: the high cost of interstellar travel. A missing person (or a fugitive) has to be important to someone who is willing to pay a lot of money for people to gad about in Charted Space looking for him. It could happen; there are a lot of millionaires on even a single high-population world and lots of high-population worlds around. But 99.99% of all missing persons will remain unsought after.


Hans
 
Revenue cutter could be interesting. The government sends you into a system to collect taxes... Much like you are a Revenue agent and sent into the back hills of Kentucky to collect on moonshiners...

:CoW:

The agency sending you says you can keep say 20% of what you collect...

You are broke...

:smirk:
Point of information, how will the agency know how much you have collected? Some of the players I have had over the years, would "adjust" things so they end up with a lot more than twenty percent of the take.

Secondly how much force are the players allowed to use when collecting the taxes? Can they be sued for any damage to taxpayers property incurred , or by injured reluctant taxpayers for medical fees incurred as a result of injuries inflicted by the players, in the course of tax collecting.

Plus finally and most importantly why is the agency hiring outsiders rather using than its own employees? You can imagine the scene, the players take the job, travel to the site and the first thing they see is three decayed bodies hanging on a tree with a sign saying "Tax collector/thief" hanging round their necks. :devil:
 
These are the non-official, non-government sponsored jobs. ... Unless it's not the Scout Service giving them the job...

This may not fit your conception but IMTU the Scout Service has two roles one on the frontier and one in the interior. The frontier version is exactly what you'd expect however the interior version is based on the idea that the Imperium simply doesn't care about the minor planets inside the Imperium as long as they don't cause problems. They only care about the alpha planets. So the Scout Service's job in the interior is to provide the cheapest possible way of keeping tabs on the minor planets with the detached duty option as an even cheaper extension of that idea.

So the public role of detached duty scouts might be to keep astrographic data up to date or whatever it is but their actual role from the Imperium's point of view (although the Scouts themselves don't necessarily know it) is to provide people on the minor planets with individuals who can be hired to solve local problems without hassling the navy.

IMTU some of these jobs might be from the local govt. of a minor planet so official in one sense but still hired on a private contract basis rather than through the Imperium govt. so no recall. That part may not fit your conception of "odd jobs" but either way one niche for detached duty scouts would be freelance law enforcement a bit like the Pinkerton Detective Agency in the wild west so activities around crime: bounty hunters, missing persons, item retrieval, surveillance etc.

On the distance point re things like bounty hunting, missing persons etc, one option would be to assume that if it comes up on the roll the target is close or it's a false rumor that is close. Another option is rather than being given a target some unknown distance away a database of cases is uploaded to the ship at scout bases so when they're on a planet for some other reason they might get a match from local data so for example a trip to a resort planet for a vacation turns into a bounty hunter or missing person job once there.

Also criminality itself could be an option as detached duty scouts would be well suited to that also. The players could reject it but if they don't that's a whole new career path.


#

"the sensor package for a Scout Ship. Considering that a Scout Ship is supposed to be able to accurately survey a planetary system and do reasonably thorough surveys of selected planets, intuitively is would seem that a Scout Ship would have a fair amount of space, say several dTons, devoted to a sophisticated sensor array. However, the standard Scout Ship design does not seen to allow for this. Any one else have thoughts about this?"

Personally I've always imagined the slightly bigger survey ships doing the detailed planetary level surveys with the class A scouts in the expendable "first in" big picture type role, surveying the system level objects, navigation hazards, ancient alien distress signals etc.
 
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"the sensor package for a Scout Ship. Considering that a Scout Ship is supposed to be able to accurately survey a planetary system and do reasonably thorough surveys of selected planets, intuitively is would seem that a Scout Ship would have a fair amount of space, say several dTons, devoted to a sophisticated sensor array. However, the standard Scout Ship design does not seen to allow for this. Any one else have thoughts about this?"

CT: Supplement 7 - Traders & Gunboats makes specific mention of the fact that the port-aft area (the one that is used for a "lounge" on detached-duty scouts) is actually the mission-module area. Sensor/survey equipment or communication databanks would be installed here depending on the mission the particular Type-S was performing.

CT: Supplement 7 - Traders & Gunboats p.16:

The rear section (13) serves many purposes; on scouts, it carries laboratory and sensor equipment; on couriers, it carries communication equipment and data banks; on detached duty ships, it is cleared out and become a lounge for the crew.
 
CT: Supplement 7 - Traders & Gunboats makes specific mention of the fact that the port-aft area (the one that is used for a "lounge" on detached-duty scouts) is actually the mission-module area. Sensor/survey equipment or communication databanks would be installed here depending on the mission the particular Type-S was performing.

Yeah I should have said it's an IMTU thing. IMTU the Type-S go in first for standard recon reasons (least number of eggs in the basket) and then the larger survey ships come in to do the more detailed stuff - although now I think of it I can't remember where I read about larger Scout survey ships so maybe I am misremembering.
 
Yeah I should have said it's an IMTU thing. IMTU the Type-S go in first for standard recon reasons (least number of eggs in the basket) and then the larger survey ships come in to do the more detailed stuff - although now I think of it I can't remember where I read about larger Scout survey ships so maybe I am misremembering.

DGP products include the donosev survey ship.
TNE also provides for the donosev class.
 
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