It's a setting of my own devising. I only use the T20 rules because they happen to be convenient, and I like them, and because Traveller has been a big influence on the development of my setting (along with dozens of other books, shows, movies etc).
And by all means, I agree with the players coming up with their own (green) concepts. I try to do the same, except where player concepts would cause clashes amongst the group. Examples would include Randy's mention about likely attitudes regarding psionics; Or the Imperial Noble in a party with a Solomani Loyalist.
The disparate levels can easily be translated into shipboard rank/seniority. Whether on a merchant/trader or even a military campaign. With the Senior PC (higher-level) being the CO/Capt. for the "grunts"
"JUNIOR SPACEHAND!!! I THOUGHT I TOLD YOU I WANTED THESE WASTE DISPOSAL TANKS SPARKLING!! wELL!??!!"
Wait a minute. Stofsk,
You said Online campaign. What software are you going to be using? (If it is GRIP my T20 character sheet is down to one bug that I can't find.
) If it is something else I would love to know what it is.
I know I'm a little late getting to this thread, but in the T20 online game I play in (the story hour for it can be found in my sig below), we started out with a wide range of character levels. IIRC, some of the characters started at 2-3 level, others were at 9-10 levels. It was never a problem.
As we have played for 2+ years now, the lower-level characters have, naturally, gone up levels faster than the high-level characters. But as the number of levels matched the characters' ages/backstory, the disparity has never created a problem during play. The older, higher-level characters were able to do more things well; the younger, lower-level characters were as good, if not better, at some things, not as good at others, and not as good at as many different things.
Originally posted by Bhoins: Wait a minute. Stofsk,
You said Online campaign. What software are you going to be using? (If it is GRIP my T20 character sheet is down to one bug that I can't find.
) If it is something else I would love to know what it is.
No software at all. In fact, I don't even know what kind of software you'd need. I was just having the game run on a forum. Actually the game hasn't begun yet.
I am sure others more knowledgable will provide more clarification, but if I understand correctly, GRIP is a program that allows for real-time online gaming. It provides for a map and chat space for all involved and in the case of GRIP some level of character management via in-program character sheets.
Its basically suppposed to allow you to do "face-to-face" gaming online at a distance as opposed to using a forum which typically is not "real-time".