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Disparate character levels in a party

It's a setting of my own devising. I only use the T20 rules because they happen to be convenient, and I like them, and because Traveller has been a big influence on the development of my setting (along with dozens of other books, shows, movies etc).
 
Glad to hear any disagreements are resolved.

And by all means, I agree with the players coming up with their own (green) concepts. I try to do the same, except where player concepts would cause clashes amongst the group. Examples would include Randy's mention about likely attitudes regarding psionics; Or the Imperial Noble in a party with a Solomani Loyalist.

The disparate levels can easily be translated into shipboard rank/seniority. Whether on a merchant/trader or even a military campaign. With the Senior PC (higher-level) being the CO/Capt. for the "grunts"

"JUNIOR SPACEHAND!!! I THOUGHT I TOLD YOU I WANTED THESE WASTE DISPOSAL TANKS SPARKLING!! wELL!??!!"

Sounds like you're ready to go.
Good gaming.
 
Wait a minute. Stofsk,
You said Online campaign. What software are you going to be using? (If it is GRIP my T20 character sheet is down to one bug that I can't find.
) If it is something else I would love to know what it is.
 
I know I'm a little late getting to this thread, but in the T20 online game I play in (the story hour for it can be found in my sig below), we started out with a wide range of character levels. IIRC, some of the characters started at 2-3 level, others were at 9-10 levels. It was never a problem.

As we have played for 2+ years now, the lower-level characters have, naturally, gone up levels faster than the high-level characters. But as the number of levels matched the characters' ages/backstory, the disparity has never created a problem during play. The older, higher-level characters were able to do more things well; the younger, lower-level characters were as good, if not better, at some things, not as good at others, and not as good at as many different things.

Just like in Real Life. Fancy that. ;)
 
Originally posted by Bhoins:
Wait a minute. Stofsk,
You said Online campaign. What software are you going to be using? (If it is GRIP my T20 character sheet is down to one bug that I can't find.
) If it is something else I would love to know what it is.
No software at all. In fact, I don't even know what kind of software you'd need. I was just having the game run on a forum. Actually the game hasn't begun yet.

What is this Grip you speak of?
 
I am sure others more knowledgable will provide more clarification, but if I understand correctly, GRIP is a program that allows for real-time online gaming. It provides for a map and chat space for all involved and in the case of GRIP some level of character management via in-program character sheets.

Its basically suppposed to allow you to do "face-to-face" gaming online at a distance as opposed to using a forum which typically is not "real-time".

I couldn't turn up a general webpage for it with a quick look, but it can be found in the QLI catalog (with links to more info) here: http://www.travellerrpg.com/Catalog/software.html .
 
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