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Diving into the Wreck

How many large and medium scale battles have been fought out there with tech 12 to 15 ships?

Battlefield salvage is a time honored tradition. Now you just have to get past government sponsored salvage operations, fellow scavangers, military quarintine zones protecting military tech on the destroyed ships, stray active weapons floating out there, ship defense programs that may be damaged, and just a lot of junk floating in strange orbits. Now throw in some cold sleep survivors for a moral question or two.

High risk and reward operation for a few gaming sessions. Think of it as space dive operations.

Hope this helps,
 
Battle of Two Suns

Does anyone have on file or a link to any adventure set in the 1105-ish era where the PCs are asked to transport a ship load of Navl vetrans into the site of the Battle of Two Suns. I am scouring my files and have not found it yet. If I remember there were randomized ship size/damage tables and including recoverable items.

Maybe it was from the TML...
 
How many large and medium scale battles have been fought out there with tech 12 to 15 ships?

Battlefield salvage is a time honored tradition. Now you just have to get past government sponsored salvage operations, fellow scavangers, military quarintine zones protecting military tech on the destroyed ships, stray active weapons floating out there, ship defense programs that may be damaged, and just a lot of junk floating in strange orbits. Now throw in some cold sleep survivors for a moral question or two.

High risk and reward operation for a few gaming sessions. Think of it as space dive operations.

Hope this helps,

I've been thinking along the same lines in following this thread and that got me to thinking about my brother's experiences as an industrial diver in the Gulf off Louisiana.

they used to pay him not just for how long he was down there, or how many times he dove, but also for how deep - with extra bonuses for certain levels (saturation divers who practically lived in decompression chambers got paid enormous amounts of money but had the highest risk)...but he was also paid "inside pay" which translated to: the farther into a pipe or structure he had to go the more he was paid on top of all the other rates.

So the more risk involved the higher the pay. That could work for a wreck in space, too; the farther into the wreck translates to depth and the more damaged or complicated the dive the higher he pay gets as you go?
 
That was a an adventure from the JTAS website of SJ Games. I read it last year, not sure what issue or even year it was in.

Good Luck
 
The whole Kuninur (Ad.1) could easily be done as a dive situation. Just remove the grav plates. As someone who has done actual dives and gamemastered wrecks. Reduce your lighting to almost nil. If possible have some sort flicker light and equip your players with pensized flashlights. If you have props like snorkles and goggles that you can get a dollar store they help. Play around the gaming table occasionally capping a snorkle with your hand to simulate air loss. Also project shadows from your own light source...along with the flickering light should really freak them out.
 
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