• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

General Do you have vicious Nobles?

Well, how many nobles are in the Imperium?

I guess some millons, and, as in any field, there are saints and sinners among them, with a vast majority being just up to their jobs, without any heroism nor any villanism.

They are as varied as any human (or sophont) collective, only their actions are more felt by more people.
 
Are your Nobles backstabby?
They CAN be ... :unsure:

... they don't HAVE TO be. ;)(y)



That said, the "game of nobility" is basically one of Musical Chairs.
When the music stops, not everyone is going to be able to find a seat.
There's also a fair amount of "churn" going on with the career Nobles. The Position remains, but the Occupants of that posting come and go over time (much like with any other head of state). Even when the Occupants are hereditary, there is still some turnover going on with regards to Who's Who among the posted Nobility for all of the different worlds within the Third Imperium ... and if a Noble dies/retires without an heir to their Position, then their "superior" of higher rank gets to choose who to pass the honor onto for that Position, potentially establishing a new noble house (and thus, dynasty) to hold that Position.

In other words, there's Politricks involved.
That usually means that someone SOMEWHERE is getting backstabby, as their preferred means of advancement to satisfy their ambitions ... but not everyone will necessarily be backstabby as a matter of routine (let alone letting that practice become widely known enough to sully their reputation, putting them at a disadvantage in all sorts of ways in noble society).
 
Are your Nobles backstabby?

Do you have a Dune Baron Harkonnen type of character, or his Nephews?

Are they like the 9 Families on Killjoys?

Or are they like real-world Royalty?

What are your Nobles like?
They can be and sometimes are. There are also significant sides within the nobility. That is, nobles are not of one mind or body. There are rivalries that go up and down the line. Thus, if someone were playing a noble, they'd have some backstory as to who they're aligned with and who they're "enemies" with within the nobility. This can become an issue if they were to show up on the wrong planet run by someone their lineage is opposed to. It might and likely wouldn't cause violence, but it would show up in being spied upon, followed, snubbed, and that sort of thing.

Let's say a noble player running a merchant ship goes to such a world. There's ZERO cargo available. No, no cargo is going to become available. Oh, fuel? The price doubled. Complaints? Take them up with your Duke...

They're more like actual nobility but of the sort of the say, 16th to 19th Century. There's politics, intrigues, family connections, and of course warfare between various factions and houses. A really murderous, violent sort like say, Caligula, won't last long whatever their position because they stick up like a 16d nail and are quickly going to get pounded down for making the rest of the nobility look bad. It's more subtle than that.
 
Are your Nobles backstabby?
Oh, very.

Do you have a Dune Baron Harkonnen type of character, or his Nephews?
Not as scenery-chewing evil as the Baron, but the Duke of Highlord is a former Imperial Navy intelligence officer who's been plundering a neighboring subsector in his guise as "viceroy." He's also trying to discredit the sector duke so he can take that title for himself. If I had to pick an analogy, it would be King Louis XI of France, known by the sobriquet "The Universal Spider."

Are they like the 9 Families on Killjoys?
They're like the Five Families in New York City - my high nobles are made men.
 
They can be. I've got a noble child as a player character. She joined the Navy to not be party of various power plays.

On the other hand, it can be that being stabby in pursuit of power is bad, and quashed by higher nobles. GT Nobles provides some great hints about how to run nobles IYTU.
 
I admit, I have never given nobles any greater thought than I do super high ranked military or high ranked corporate types. Some can be twits and some nice and many are just there. I also do not use nobles as always the people in charge. The notion bugs me to be honest. 😁 (y)
That's all true, though there's a key difference: 99% of nobles got there by being born into it, and their qualifications are random and very few of them had to work for it. The percentage of high ranking corpers is lower, depending on how much nepotism is allowed in the society. The percentage in the military is often even lower, at least in a modern military. In a pre-19th century military where you bought a commission, obviously that's not the case, though there are always legacies even in modern times. We had a young Lt on our ship whose godfather was a 2-star in the same region, and our skipper's tirades skipped over him and crucified everyone nearby, so I can't say there's nothing, though it's definitely not the same as in 1815, when you bought your rank from the crown.
 
That's all true, though there's a key difference: 99% of nobles got there by being born into it, and their qualifications are random and very few of them had to work for it. The percentage of high ranking corpers is lower, depending on how much nepotism is allowed in the society. The percentage in the military is often even lower, at least in a modern military. In a pre-19th century military where you bought a commission, obviously that's not the case, though there are always legacies even in modern times. We had a young Lt on our ship whose godfather was a 2-star in the same region, and our skipper's tirades skipped over him and crucified everyone nearby, so I can't say there's nothing, though it's definitely not the same as in 1815, when you bought your rank from the crown.
This part, insofar as a player, is concerned varies. There's two ways, at least when I do it, a player can be a noble. The first is they roll it up initially. So, they start out as a noble. That requires a backstory as to who they're related to, have fealty to, etc. They're stuck with that position. That is, they are who their family is. They also may or may not be the person to inherit the title.

The second way is they are either promoted as a noble, or promoted into nobility. Promoted nobles who were initially nobles automatically become the person that inherited this new, higher title. They are still stuck with their backstory however. Just because they became more powerful in terms of their noble position doesn't change who they're aligned and opposed to.
The second sort is a character that becomes a noble in the generation process. This sort has gotten a new title, usually knight, and they hold the title. They then have to determine who granted them this title and what their faction in politics, etc., is as a result. That is, they become aligned to certain higher nobles and are now in the crosshairs of opposed noble families, at least to some extent.

I also allow nobles to buy a commission. Pricey, but doable. You can't be a complete putz however as a character, even nobles have standards... I also tend to give nobility far more cash and such on mustering out simply because they're going to need it. Being a noble is never cheap, and the cash won't last. It's simply a bridge until the character either succeeds or fails on their own.

Of course, this varies some with what world, polity, etc., you are rolling up in. But it is true for the 3I and for most of their client states.

As for corporations and such, they have a sort of nobility that runs in parallel with the political nobility. Here, characters that would be nobles can either be corporate, political, or both. A corporate noble gets a different title (example: Magnate, the equivalent of a baron) to denote that their title is a corporate / economic / business one. They have the same sort of backstory only their alliances and rivalries are in the business world primarily, not in politics. There is some crossover, but it isn't as clear cut as being a political noble.

A character would have to be a merchant or have another appropriate role to be in that line of nobility. Merchant / corporate nobility run business and aren't normally part of the Moot or politics. If you get high enough corporate-wise, then the two start to merge and the difference vanishes.

Academics and clergy, likewise, have something similar to nobility in their ranks. So, if you were an academic and a noble you might be the equivalent of a Nobel Prize winner and have a title that goes with that award making you a noble in terms of status. Your alliances and rivalries are in the field of academics, and you are unlikely to ever advance high enough to get into politics. Organized religion is the same way. Get high enough and you are the equivalent of a noble and that brings the same things to the table. Again, you are unlikely to ever rise to a point where you are also political unless there is a close connection between the church and state, and there are some polities in the game where that is the case just not the 3I.

With the military, nobility comes with success or when a noble chooses to go into the military. In my version, nobility initially rolled up automatically means you start out as an officer. Your success is on you, however. If you get socially promoted into nobility, it is for doing something that warrants that and that becomes part of your backstory.
 
At this point, the bureaucracy is the clergy.

You also have to remember, why the nobility in the Middle Ages joined the Catholic Church as priests.

They were probably the managing directors of the largest land holdings, industries, and farms.

And, they were major influencers.
 
In a pre-19th century military where you bought a commission, obviously that's not the case, though there are always legacies even in modern times. We had a young Lt on our ship whose godfather was a 2-star in the same region, and our skipper's tirades skipped over him and crucified everyone nearby, so I can't say there's nothing, though it's definitely not the same as in 1815, when you bought your rank from the crown.

Yes, but that was primarily in the Army. Fairly early on (at least by the 18th Century I believe, maybe earlier) the British realized that it was a good idea to have your Captains and Lieutenants of Men and War also be people who knew something of the trade of Seamanship as well, and not simply leave it to the Warrant Officers to take care of for them (lest they be killed or rendered out-of-commission in battle and suddenly a nautically incompetent "Captain" be in charge of both the Military Mission and the Ship), so Naval Training and/or a Naval Academy and examinations and promotions were instituted for those young men desiring to pursue a Royal Commission in the Royal Navy, rather than just purchasing a Regimental Commission as was done in the British Army.

The Imperial Navy is likely to be more like the old (or modern) Royal Navy due to the skills and training necessary to command and administratively oversee a starship than an Old Regimental Army Command. And the Imperial Navy is the backbone of the Imperium.
 
Yes, but that was primarily in the Army. Fairly early on (at least by the 18th Century I believe, maybe earlier) the British realized that it was a good idea to have your Captains and Lieutenants of Men and War also be people who knew something of the trade of Seamanship as well, and not simply leave it to the Warrant Officers to take care of for them (lest they be killed or rendered out-of-commission in battle and suddenly a nautically incompetent "Captain" be in charge of both the Military Mission and the Ship), so Naval Training and/or a Naval Academy and examinations and promotions were instituted for those young men desiring to pursue a Royal Commission in the Royal Navy, rather than just purchasing a Regimental Commission as was done in the British Army.

The Imperial Navy is likely to be more like the old (or modern) Royal Navy due to the skills and training necessary to command and administratively oversee a starship than an Old Regimental Army Command. And the Imperial Navy is the backbone of the Imperium.
I didn't know that buying commissions was Army-only, but that does make sense. And in modern times in the Third Imperium, I imagine a skipper needs to know quite a lot more than in one did 1700. That said, you can get some very unrealistic characters through chargen such as Admirals without key shipboard skills. Piloting isn't even available in the Navy unless you have high enough Edu, at least Scouts get it when starting, and Merchants get it at Rank 4, which isn't easy but is doable.

I imagine it's an accident of chargen, but it implies that the Imperial Navy is subject to the kind of shenanigans that the Royal Navy didn't allow, since it's pretty easy to get to senior, or even flag rank, without being qualified in every aspect of shipboard goings-on.
 
Although most naval officers did progress through from servant/rating to Midshipman to Lieutenant, there were some notable cases where a rich or influential person got their required sea time certified by ship captains without ever setting foot aboard a ship, often by being registered under "false muster" at a fairly early age (Admiral Thomas Cochrane was so registered at the age of 5 and didn't go to sea until the age of 17 when he joined his uncle's ship as a Midshipman).
 
Back
Top