That said, you can get some very unrealistic characters through chargen such as Admirals without key shipboard skills.
Trick question.it implies that the Imperial Navy is subject to the kind of shenanigans that the Royal Navy didn't allow, since it's pretty easy to get to senior, or even flag rank, without being qualified in every aspect of shipboard goings-on.
The Line/Staff distinction (and in theory Unrestricted Line/Restricted Line/Staff & LDO) is still present in the US.Trick question.
Do senior and flag rank command personnel NEED to be qualified in EVERY aspect of shipboard goings-on?
Do command personnel need to have pilot-1+, navigation-1+, engineering-1+, steward-1+, medic-1+ and gunnery-1+ skills in order to be eligible for promotion to Rank O5+ ...?
Because, if so, there's something seriously wrong with the the extended chargen for navy careers, starting with the fact that most of those skills are "locked" behind departments that would require Cross Training assignments in order to obtain them.
Unpaid internships are hiring discrimination filters for socioeconomic status.Second son joins the military, third son joins the bureaucracy.
Fourth becomes an unpaid intern.
Short answer: Yes. Maybe not Steward, though they do need to know enough of the supply system to approve the tasks done in their division when it involves ordering replacement parts, though otherwise supply (including repair parts control, food service, disbursing, and things like the ship's barber shop) and medical are their own promotion ladders and don't graduate to ship command (Line/staff thing that Aramis mentions).Trick question.
Do senior and flag rank command personnel NEED to be qualified in EVERY aspect of shipboard goings-on?
Do command personnel need to have pilot-1+, navigation-1+, engineering-1+, steward-1+, medic-1+ and gunnery-1+ skills in order to be eligible for promotion to Rank O5+ ...?
Because, if so, there's something seriously wrong with the the extended chargen for navy careers, starting with the fact that most of those skills are "locked" behind departments that would require Cross Training assignments in order to obtain them.
100% agree.The Line/Staff distinction (and in theory Unrestricted Line/Restricted Line/Staff & LDO) is still present in the US.
About a third or fourth of Admirals are not line officers, tho' their authority once they get their congressionally approved admiralty commission is technically free of the UL/RL/S/LDO distinctions, they do still wear their specialty marks, and are not usually in the line of command.
Even within the line branch, there are several specialties, most notably flight vs deck vs sub.
Most squadron commodores these days are actually captains or commanders; some are rear admiral lower half (For most of the 20th and all of the 21st century so far, Commodore is a position in the USN, not a rank. The Commodore of the US Naval Academy is often a RALH, but not always. Almost all of them are also Commanding officers of their flagship.
Battlegroup commanders are usually ship-drivers or fighter pilots. The official policy is to put carrier BGs under pilots, and surface fleet under ship drivers.
Here's the thing: while most line officers are in fact trained in handling ships from the wheel, the actual helm operators are usually ratings or junior enlisted - apprentice or able... the officer is hands-off, calling out the orders to the helmsman, and the order being echoed. By the time they're commanding a ship, they're about to push pilot off their list in favor of ship tactics and administration... Likewise, once they switch from CAG to CO-CVBG, whether captain or rear admiral (either half), are no longer required to maintain their flight quals... but from what I've heard, almost all do... if the flight surgeon lets them. It's unlikely that CNO is going to be a flyboy, but thats simply a numbers game - there are many more ship drivers. And that Second Class is going to be more technically proficient at actually brining it to course... but the line officer on the bridge is the one who knows where the ship needs to go... in theory. So, ship tactics and/or fleet tactics, not pilot.
Most of the Rear Admirals Lower Half have 18-24 years in at selection, plus college time, plus often a leave of absence for a graduate degree... and so are mid 40's to mid 50's.
I disagree with pilot 0 just because while they don't normally have their hands on the helm, they have to give precise and exact commands at the right time to make things happen. The ability to press the buttons is not nearly as important as what buttons in what combination will make a 20,000T ship do what you want. With ship tactics on top of that gained in your XO or CO tour, and fleet tactics in your Commodore tour.As for Traveller
It's a safe bet that admirals in the line branch will be able to do one or more of pilot, astrogate, issue clear tactical orders (ship tactics), or formation orders (Fleet Tactics)... but most of them will be pilot 0 by the time they get done with that long career...
So, as with most fictional depictions of the military, that's not how RL works. In my experience, Naval officers are trained in all aspects of shipboard goings-on. Not to the level that they could stand in for a technician and do that job, but they knew how everything fit together and what boxes did what and how it's all used. I used to be constantly surprised by officers actually understanding complicated technical concepts, but it happed often enough that I realized that most of them know what's going on and how things work.And then there's the Legends of Galactic Heroes perspective on things like this question.
The senior and flag rank command personnel don't NEED to be qualified in EVERY aspect of shipboard goings-on ... but they DO need subordinates who are (bridge officers, department staff, advisors, etc.) who are trained and qualified in all of those specialties. What the senior and flag rank command personnel need to specialize in is TACTICS (fleet and ship), along with admin, while leaving the departmental specialties to subordinates.
You could purchase a naval commission, but you started off as either a midshipman or ensign. That is, you're an officer in training and know little or nothing. It is much the same in the army or marines. As a very junior officer your major task is to set an example for the men and die in a heroic manner leading them in battle. So long as you can do that, you're good. If you want to move up, you prove yourself at least somewhat competent at the job as well.I didn't know that buying commissions was Army-only, but that does make sense. And in modern times in the Third Imperium, I imagine a skipper needs to know quite a lot more than in one did 1700. That said, you can get some very unrealistic characters through chargen such as Admirals without key shipboard skills. Piloting isn't even available in the Navy unless you have high enough Edu, at least Scouts get it when starting, and Merchants get it at Rank 4, which isn't easy but is doable.
I imagine it's an accident of chargen, but it implies that the Imperial Navy is subject to the kind of shenanigans that the Royal Navy didn't allow, since it's pretty easy to get to senior, or even flag rank, without being qualified in every aspect of shipboard goings-on.
So, as with most fictional depictions of the military, that's not how RL works. In my experience, Naval officers are trained in all aspects of shipboard goings-on. Not to the level that they could stand in for a technician and do that job, but they knew how everything fit together and what boxes did what and how it's all used. I used to be constantly surprised by officers actually understanding complicated technical concepts, but it happed often enough that I realized that most of them know what's going on and how things work.
Just to be clear, my original post was meant to be a joke. But your point is well taken, Bureaucracy and Business would be the new place to send lower level children.At this point, the bureaucracy is the clergy.
You also have to remember, why the nobility in the Middle Ages joined the Catholic Church as priests.
They were probably the managing directors of the largest land holdings, industries, and farms.
And, they were major influencers.
Or, off to the military to some far-flung post well away from the 3I where they can't be an embarrassment to the family name. There, they indulge in garrison duty and the officer's mess...Just to be clear, my original post was meant to be a joke. But your point is well taken, Bureaucracy and Business would be the new place to send lower level children.
Ah, the original post already listed the military as the second child.Or, off to the military to some far-flung post well away from the 3I where they can't be an embarrassment to the family name. There, they indulge in garrison duty and the officer's mess...
No, the second child is a backup, just in case... The second cousins and illegitimate ones go to the military where they can't embarrass the family name...Ah, the original post already listed the military as the second child.
But yes, the military was (is?) a great place to dump the backup children.
Unpaid internships are hiring discrimination filters for socioeconomic status.
It's a way to get a job through demonstrating that you do not need that job (or any job, for that matter).
You could purchase a naval commission, but you started off as either a midshipman or ensign. That is, you're an officer in training and know little or nothing. It is much the same in the army or marines. As a very junior officer your major task is to set an example for the men and die in a heroic manner leading them in battle. So long as you can do that, you're good. If you want to move up, you prove yourself at least somewhat competent at the job as well.
In terms of Traveller, if you get to senior rank without much in the way of combat or ship handling skills, I take that to mean you're the equivalent of a "Major Blimp" or some other form of paper-pushing, backwater, bureaucratic desk jockey. If you look at it, Nixon went from being a paper-pushing supply officer, albeit a pretty good one, to being President. JFK was a PT boat commander who got his first command sunk without firing a shot in return but rose to high political office.
The British crown today sends male heirs to the throne--or potential ones--into the service where they basically do some not too dangerous stuff as an officer, get a bunch of medals, and then have some claim to heroic military service.
So, I can see some character starting out as a noble being put into naval service as an officer, even though by the rules they don't really qualify, because they're there to "ticket punch."
You could purchase a naval commission, but you started off as either a midshipman or ensign. That is, you're an officer in training and know little or nothing. It is much the same in the army or marines. As a very junior officer your major task is to set an example for the men and die in a heroic manner leading them in battle. So long as you can do that, you're good. If you want to move up, you prove yourself at least somewhat competent at the job as well.
I'm afraid I disagree about this...I imagine a skipper needs to know quite a lot more than in one did 1700.
Trick question.
Do senior and flag rank command personnel NEED to be qualified in EVERY aspect of shipboard goings-on?
Do command personnel need to have pilot-1+, navigation-1+, engineering-1+, steward-1+, medic-1+ and gunnery-1+ skills in order to be eligible for promotion to Rank O5+ ...?
He has computer help, but he doesn't have time to read a tutorial on evasive maneuvers when the enemy is lining up their spinal mounts. Being able to make the right decision on the spur of the moment may be the difference between victory and death.I'm afraid I disagree about this...
Of course, a 3I skipper needs to know different things than one did in 1700, but he has heavy computer help, where the 1700 one had only his head and those of his men.
I agree, by the time you get to captain, the leadership and fleet tactics are the skills you bring to a fight. But knowing the other skills will give you so much more insight into how prepared your ship is for any action. Officers trusting enlisted to know their jobs? Not in my Navy. There's a whole subset of the maintenance procedures relating to spot checks where some division officer or department head will stand over the technician's shoulder and verify they did what they were supposed to do and did it right. Knowing all the other jobs means being able to evaluate the results of your crews performance in a drill and identify which areas need work. The time to find out your Gunnery officer has been phoning it in is not in the middle of a battle.Not necessarly…
(S)he must know to lead people (leadership, ship/fleet tactics), probably regulations and diplomacy (admin, liaison) and something about the ship skills, but he would probably have a specialty or two, and trust the line and crew to know their jobs.
I agree. But if the navigator screws up and the ship misjumps (or collides with another ship), it's the skipper that take the heat. The Navigator gets the ax as well for a misjump, of course, but unless the skipper has connections, his career is done. This may have changed a bit in recent years, but traditionally, everything that happens on a ship is the skipper's ultimate responsibility. In 2017, when 2 ships got into different collisions in the west Pacific, the 7th Fleet commander, a 3-star admiral, got relieved a few weeks before his planned retirement date. The CO and XO on both ships both got relieved as well, according to wikipedia, and things rolled downhill, as they will.The duty of a skipper (or a flag officer) is not to pilot the ship (at least in big ships), not to navigate it, but to coordinate the efforts of the rest of the crew, and probably to act as Imperial representative while he’s out of touch of higher command (hence I give importance to Admin and Liaison).
I absolutely would as well. Pilot 3 is wildly unlikely for a traditional officer in any event, but I wouldn't mind seeing it in a conning officer, and it can fade back to 1 when the skills are no longer being honed daily when they move on to their next rotation.I’d even say being too good a pilot (to give an example) may distract him from his main duty: commanding. I’d prefer a skipper with Ship Tactics 3 than one with Pilot 3.
So one of the conceits of Traveller chargen is that your character isn't marking down skills gained in their career, but what skills were retained by the time you leave your career. So I'd consider an officer without one of the necessary skills to simply have forgotten it, or lost the edge, in the course of their career. Maybe your conning officer was so squared away that you never needed to correct or double-check them, and got out of the habit of doing so.Nonetheless, having a minimal knowledge of the basic ship skills doesn’t hurt either, as long as he understands which one his main duty is.
I think you show why there is a strong stigma against Cybernetics and “Robots as Sophonts” (and Anagathics for Nobles) in the Third Imperium.I tend to avoid most of the Third Imperium ... so my NOBLES play a smaller part on a smaller stage (more like the so-called "1%").
However, IF I WERE to attempt a Traveller TL 15, Third Imperium true "NOBILITY" ...
They should be played more like the LICH of the old D&D 1ed./2edition. A true power wielding, subsector/megacorp ruling NOBLEMAN employed anti-aging drugs to extend their physical life until their mortal husk was more dead than alive, then replaced organic parts with cybernetic until the brain itself was the only remaining "human" part. Then they transferred their consciousness to a super-computer and operate an advanced biological/cybernetic shell as a remote to allow them to be places for the sake of appearances. A TRUE GOVERNING NOBLEMAN (a Duke) is a non-human sentience existing and thriving in an ARTIFICIAL REALITY that dominates the science, culture and economy of a TL 13-15 Interstellar Society [Holographic, early AI, Neural Interfaces, Skill & Memory chips]. This being has CENTURIES of experiences and beyond DNI interface with all information. They think, dream, plan and execute plans on unimaginable levels ... unconcerned with the details of day-to-day life that they can barely remember. Their goals are surviving and obtaining the HOLY GRAIL future technology that will change everything for them. TL 16-18 is the promise of unlimited energy and the ability to convert the holographic reality into reshaping physical reality ... matter to energy to matter. Whatever you can THINK can become reality. That means a new body for them ... a perfect body ... an omnipotent body. The IMPERIUM and its worlds and citizens and mega-corporations and research and economy are all just the MEANS to achieve an ENDS mere mortals cannot comprehend.
The TRUE NOBILITY are IMMORTAL and have learned to hold onto their power.
... and yet, everything I mentioned is available in Traveller CANON. So it is unreasonable to assume that a wealthy non-noble PLAYER could do that and live forever, but an NPC at TL 15, SOC 15 would never think of such a thing and just quietly die. Thus we have the THEATRE of "pseudo-biological robots" as "slave" unit Nobles aging and dying and being replaced as the disembodied "master unit" continues on with a new puppet. [And everyone publicly denounces "cybernetics" and "Anagathics" since those that already had them no longer need them and can afford to pull up the ladder behind themselves.]I think you show why there is a strong stigma against Cybernetics and “Robots as Sophonts” (and Anagathics for Nobles) in the Third Imperium.
By ensuring that the ruler has an eventually fallible biological body+mind, they keep that situation from happening (because having the rulers both so drastically different from the populace AND never replaced would be very bad)
It’s slightly different if Everyone is doing that… if a significant % of the population is transsophonting into artificial beings at TL 13-16 then nobles will just be slightly ahead of the curve.