Spinward Scout
SOC-14 5K
I've been thinking about this:
Your scans of a system a parsec away you are Jumping to are 3.26 years old unless there's an FTL scanner out there. The calculations would be extrapolations of the movements of Worlds and Stars in that next system. There's no way to really determine small asteroids or comets in the next system.
So would you have the Players slow the ship down before Jump so that there's less chance of running into something as soon as they come out of Jump\Space?
Your scans of a system a parsec away you are Jumping to are 3.26 years old unless there's an FTL scanner out there. The calculations would be extrapolations of the movements of Worlds and Stars in that next system. There's no way to really determine small asteroids or comets in the next system.
So would you have the Players slow the ship down before Jump so that there's less chance of running into something as soon as they come out of Jump\Space?