Is a 3d6 encounter table too much? Do you prefer a 2d6 chart, or would a 3d6 Encounter table offer more options?
3Dd6 will have too many results that I am unlikely to ever roll up.
... probably just me, but I don't think that I ever want a campaign to end with ... You exit jump and [Roll (1)(1)(1)] ... "the ship is blown to smithereens" ... as a result determined by a random die roll.sometimes that's what you want. depends on how often the dice are being rolled. makes "the entire ship is blown to smithereens" a whole lot more meaningful.
... probably just me, but I don't think that I ever want a campaign to end with ... You exit jump and [Roll (1)(1)(1)] ... "the ship is blown to smithereens" ... as a result determined by a random die roll.
Is a 3d6 encounter table too much? Do you prefer a 2d6 chart, or would a 3d6 Encounter table offer more options?
I prefer a 2D6 chart myself, as I do a lot of my own designing, and putting together a chart for 11 possible outcomes is sufficient to keep my busy. The other option I use is a straight 1D10 or 1D12 roll, when I am looking for each outcome having the same possible chance.
The main area that I do not use the straight 2D6 roll is in the Trade and Commerce table, determining what cargos may be available for transport or purchase. There the D66 works well, although I do play with that a bit.
... probably just me, but I don't think that I ever want a campaign to end with ... You exit jump and [Roll (1)(1)(1)] ... "the ship is blown to smithereens" ... as a result determined by a random die roll.
[Like I said, it might just be me that has a problem with that.]
Have you ever seen the T20 extended version of the goods table? it's d100 instead of d66, and expands the Bk2 table just a bit. ( just under 3x... to 102 entries.)
Flatter curve may or may not have been the best way to express it. What I meant is easily explained ...Not sure what someone meant by 2D6 being a flatter curve. To my eye 3D6 is a flatter curve because the peak of the distribution (10/11) is not as high above the tails (12 percentage points vs 14pp for 2D6).
I do not have T20, and doubt that I will worry about it. I may give some thought to going to a D6 and D10 system, giving 60 possible cargos, but I cannot see most planets having 100 possible cargos. I tend to look at the planet characteristics and figure out what it may have for trade. That reduces the possible cargos by a bit.