elsewhere we read of the concept of ...
when I run games the thing that most strikes me about them is their unpredictability. the players do unexpected things, the situation takes off in unexpected directions, the die rolls indicate something more than that which I expect and prepare for. doarn would seem to limit games and game action to what is expected and anticipated, and this would seem to limit traveller to an algorithm rather than a living game.
DOARN quality (Design Only As Really Necessary)
when I run games the thing that most strikes me about them is their unpredictability. the players do unexpected things, the situation takes off in unexpected directions, the die rolls indicate something more than that which I expect and prepare for. doarn would seem to limit games and game action to what is expected and anticipated, and this would seem to limit traveller to an algorithm rather than a living game.