Supplement Four
SOC-14 5K
The AHL system is the Striker system, IIRC. What I like about AHL is that it's easy--but, it has to be that way for that type of tactical game. You're spending all your time figuring how much an action costs (never have gotten into those tactical point games--just seems to bog the whole game down with needless figuring).Originally posted by Berg:
I like this![]()
I did like the AHL wound system, so this might work well... must ponder...
But, in a regular role playing game, we're focussed on characters. In vanilla CT, the character with 999 physical stats can take more damage than the guy with 555 physical stats. That's not reflected in AHL.
It would be reflected when the Damage Threshold rule is used. (One would have a DT of 9, while the other would have a DT of 5).
If you use the Damage Threshold rule, you'll have to fiddle with the wound categories to get them to where you like them.
If a character takes a Minor Wound, and then another Minor Wound, what's the penalty?
I'm thinking something like...
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">-1DM Per Superficial Wound Cumulative until Combat is over.
-2DM Per Minor Wound Cumulative (when conscious) until healed or a day has passed.
-4DM Per Serious Wound Cumulative (when conscious) until healed.</pre>[/QUOTE]This way, the guy who gets tagged three times with superficial wounds will still have a -3DM penalty stuck on him until the combat is over (reflecting CT's stats being reduced, reducing a character's effectiveness on rolls).
Again, you'll have to think this through and come up with the "result" to the mechanic. I've only provided the mechanic here.