Supplement Four
SOC-14 5K
Here's a thought for you...
What about using these "drawing on experience" rules to provide other types of points--not just DMs to task rolls?
Let's say a particularly nasty enemy needs to be put down. What about a character drawing on experience to come up with an extra point of damage (basically, a DM to the damage roll).
Bromley has 11 XP that he's racked up, and he's got another 3 XP tied to his Brawling skill. Because of his EXP score and his total skill levels, he's got a +2 penalty whenever he draws on experience.
Brawling with his hands, he'll do 1D damage. But, what if he's beat up, and Bob, Bromley's player, doesn't think Bromley will survive another successful hit by his opponent?
It's Bromley's turn. He's about to roll his Brawling attack roll...
...but Bob decides this is an opportune time for Bromley to draw on his experience.
Bob wants another 2 points of damage. He knows he can easily throw for 1 extra point of damage, but given his high XP score, Bob decides to gamble a little. He's going for +2 damage.
In order to draw on Bromely's experience, Bob rolls 3D +2 for 14-.
He rolls 3D because he's going for a +2 DM.
He is penalized by +2 on that roll because his total skills total 2 higher than his Experience score.
He's throwing for 14 or less because he's got 11 general XP and an additional 3 XP tied to his Brawling skill.
Bob rolls 3D: 6, 4, 1. It's a total of 11. But, we've also got a +2 penalty on the roll, so the total is modified to 13.
Bob is successful. Bromley has successfully drawn on his Brawling experience (he threw 14 or less).
Bromley will get a +2DM on his damage roll if he hits!.
So, the Brawling throw will be made normally, but if a hit is scored, damage will be 1D +2 (instead of the usual 1D for "hands").
And, in drawing on his experience, Bromley has "used up" some of his saved XP that he has earned over the previous game sessions. The 3 XP tied to his Brawling skill is used first, and his general XP pool is reduced by 10 points (for a total of 13 XP burned for this experience draw).
Bromley now has 1 XP.
Bob is going to have to earn more XP over the next several sessions before Bromley will have enough points to draw on his experience again.
==========================
That's an example of using the DM achieved by successfully drawing on experience for a damage roll.
What about doing something similar for damage reduction?
Let's say, in this very dangerous Traveller game, that a PC is about to be killed (likely to be killed the next time he is hit). Maybe a point or two will save his life?
What if the character drew on his experience to end up getting a point or two to reduce damage applied against him?
I think there's a lot of applications this type of rule can be used for.
I'm going to play test this in my next game session (in less than a week!).
What about using these "drawing on experience" rules to provide other types of points--not just DMs to task rolls?
Let's say a particularly nasty enemy needs to be put down. What about a character drawing on experience to come up with an extra point of damage (basically, a DM to the damage roll).
Bromley has 11 XP that he's racked up, and he's got another 3 XP tied to his Brawling skill. Because of his EXP score and his total skill levels, he's got a +2 penalty whenever he draws on experience.
Brawling with his hands, he'll do 1D damage. But, what if he's beat up, and Bob, Bromley's player, doesn't think Bromley will survive another successful hit by his opponent?
It's Bromley's turn. He's about to roll his Brawling attack roll...
...but Bob decides this is an opportune time for Bromley to draw on his experience.
Bob wants another 2 points of damage. He knows he can easily throw for 1 extra point of damage, but given his high XP score, Bob decides to gamble a little. He's going for +2 damage.
In order to draw on Bromely's experience, Bob rolls 3D +2 for 14-.
He rolls 3D because he's going for a +2 DM.
He is penalized by +2 on that roll because his total skills total 2 higher than his Experience score.
He's throwing for 14 or less because he's got 11 general XP and an additional 3 XP tied to his Brawling skill.
Bob rolls 3D: 6, 4, 1. It's a total of 11. But, we've also got a +2 penalty on the roll, so the total is modified to 13.
Bob is successful. Bromley has successfully drawn on his Brawling experience (he threw 14 or less).
Bromley will get a +2DM on his damage roll if he hits!.
So, the Brawling throw will be made normally, but if a hit is scored, damage will be 1D +2 (instead of the usual 1D for "hands").
And, in drawing on his experience, Bromley has "used up" some of his saved XP that he has earned over the previous game sessions. The 3 XP tied to his Brawling skill is used first, and his general XP pool is reduced by 10 points (for a total of 13 XP burned for this experience draw).
Bromley now has 1 XP.
Bob is going to have to earn more XP over the next several sessions before Bromley will have enough points to draw on his experience again.
==========================
That's an example of using the DM achieved by successfully drawing on experience for a damage roll.
What about doing something similar for damage reduction?
Let's say, in this very dangerous Traveller game, that a PC is about to be killed (likely to be killed the next time he is hit). Maybe a point or two will save his life?
What if the character drew on his experience to end up getting a point or two to reduce damage applied against him?
I think there's a lot of applications this type of rule can be used for.
I'm going to play test this in my next game session (in less than a week!).