ranged weapons
As with hand-to-hand weapons, ranged weapons can be used at below average, average, or above average skill (explained further in 'combat'). However with ranged weapons this is based on the Dexterity of the character using it, not Strength.
The exceptions are the greatbow and longbow, which also use Strength, as noted below.
Spears:
Note that spears appear in the hand-to-hand weapon list, not the ranged weapon list. This isn't a mistake - these spears are only designed to be used hand-to-hand. Spears that are designed to be thrown are listed here, with the name 'javelin'.
These weapons are used with 1 hand:
Assassin's Throwing Knife
- below average (1)
- average (2-11)
- above average (12)
- damage 2
Note: the great advantage of the Assassin's Throwing Knife is that it's been blessed by a priestess of Hecate, such that it will thwart magical attempts to discover it hidden on someone's person.
Sling
- below average (2-6)
- average (7-9)
- above average (10-12)
- damage 3
Javelin
- below average (2-6)
- average (7-8)
- above average (9-12)
- damage 3
These weapons need 2 hands:
Shortbow
- below average (2-4)
- average (7-8)
- above average (9-12)
- damage 3
Flatbow (medium bow)
- below average (2-5)
- average (6-7)
- above average (8-12)
- damage 3
Longbow
- below average (2-6)
- average (7-9)
- above average (10-12)
- damage 3
Note that a character with Strength of 6 or less, and a Dexterity of 10 or more, will only use a longbow with average skill.
Greatbow (Yumi)
- below average (2-3)
- average (7-8)
- above average (9-12)
- damage 4
Note that a character using a greatbow uses the lower of their Strength and Dexterity to determine their skill.
Light Crossbow
- below average (2-6)
- average (7-8)
- above average (9-12)
- damage 3
Medium Crossbow
- below average (2-5)
- average (6-9)
- above average (10-12)
- damage 4
Heavy Crossbow
- below average (2-6)
- average (7-10)
- above average (11-12)
- damage 5
If a character is told to generate a level in a randomly-chosen ranged weapon, they should roll a dice:
1 - throwing knife
2 - javelin
3 - roll again: 1-3 chakram 4-6 shortbow
4 - roll again: 1-3 flatbow 4-6 longbow
5 - roll again: 1-3 greatbow 4-6 light crossbow
6 - roll again: 1-3 medium crossbow 4-6 heavy crossbow
Prices for ranged weapons:
Assassin's Throwing Knife - 5
Sling - 20
Sling stones - 1 shell for 15 stones
Javelin - 1 shell and 5 wooden pieces.
Shortbow - 20
Flatbow (medium bow) - 20
Longbow - 100
Greatbow (Yumi) - 15
Arrows - 1 wooden piece each (ie 10 arrows for 1 shell).
Light Crossbow - 50
Light Bolts - 1 shell for 15 bolts.
Medium Crossbow - 350
Medium Bolts - 2 shells for 5 bolts (ie 4 wooden pieces each)
Heavy Crossbow - 500
Heavy Bolts - 3 shells for 10 shots (ie 3 wooden pieces each)
Medium crossbows come with 50 crossbow bolts, heavy crossbows come with 100.
Every kind of bow uses the same arrows. However the different kinds of crossbow use different lengths of 'bolt'.
Light Crossbows and Longbows have a much higher rate of fire than other bows and crossbows, as explained in 'combat'.
In addition, the character can choose to have any bow or crossbow blessed by a priestess of Athena, goddess of the hunt. The effects of this are noted in 'combat' below.
A donation of 20 shells will earn a blessing from a minor priestess, and a donation of 200 shells will earn a blessing from a senior priestess.