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Dumarest

Doppelgänger is a 1969 British science-fiction film directed by Robert Parrish and starring Roy Thinnes, Ian Hendry, Lynn Loring and Patrick Wymark. Outside Europe, it is known as Journey to the Far Side of the Sun, which is now the more popular title.

In the film, a joint European-NASA mission to investigate a planet in a position parallel to Earth behind the Sun ends in disaster with the death of one of the astronauts (Hendry). His colleague (Thinnes) discovers that the planet is a mirror image of Earth.

Travelling through the Solar System in 2069, the unmanned Sun Probe locates a planet that lies on the same orbital path as Earth but is positioned on the opposite side of the Sun. Dr Kurt Hassler (Herbert Lom) of EUROSEC (EUROpean Space Exploration Council) has been transmitting Sun Probe flight data to a rival power in the East, but Security Chief Mark Neuman (George Sewell) uncovers the betrayal and shoots Hassler dead in his laboratory. EUROSEC director Jason Webb (Patrick Wymark) convinces NASA representative David Poulson (Ed Bishop) that the West must launch astronauts to investigate the planet before Hassler's allies in the East. With EUROSEC member states France and Germany unwilling to offer financial support, Webb obtains majority funding from NASA. American astronaut Colonel Glenn Ross (Roy Thinnes) and British astrophysicist Dr John Kane (Ian Hendry), head of the Sun Probe project, are assigned to the mission.

Launched from the EUROSEC Space Centre in Portugal in the Phoenix spacecraft, Ross and Kane pass the first half of their six-week round trip in stasis, with "Heart Lung Kidney" machines managing their life functions. Three weeks after launch, the astronauts are revived in the orbit of the planet. Scans for the existence of extraterrestrial life prove to be inconclusive, and Ross and Kane decide to make a surface landing. While the astronauts descend through the atmosphere, an electrical storm damages their Dove lander shuttle, which crashes in a mountainous region that is revealed to be Ulan Bator, Mongolia. When an air-sea rescue unit returns Ross and Kane, the latter fighting serious injuries, to the Space Centre in Portugal, it is apparent that the Phoenix mission has been terminated after three weeks and that the astronauts have arrived back on Earth.

Neuman and EUROSEC official Lise Hartman (Loni von Friedl) interrogate Ross, who denies that he aborted the mission. Shortly after, Kane dies from the injuries that he sustained in the crash. Eventually, Ross assembles a series of clues that point him to the conclusion that he is not on Earth, but indeed on the unknown planet – a Counter-Earth that is a mirror image of his. (This has been foreshadowed a number of times; for instance, an oscilloscope is seen scanning from right to left, a tape deck's reels turn clockwise, and at one point while driving at night Ross almost collides with another vehicle that he believes to be on the wrong side of the road.)

Many, including his wife, Sharon (Lynn Loring), are baffled by his claims that all aspects of life on the planet – from the print in books to the plan of his apartment – are reversed. However, Webb is convinced of the truth when Ross demonstrates the ability to read aloud from a sign, without hesitation, when it is reflected in a mirror. Later, X-rays from Kane's post-mortem examination reveal that his internal organs are located on the wrong side of his body. Ross conjectures that the two Earths lie parallel, which would mean that the Ross from the Counter-Earth is living through similar experiences on the far side of the Sun.

Webb suggests that Ross recover the flight recorder from Phoenix, and then return to his Earth. EUROSEC constructs a replacement for Dove that is designed to be compatible with the reversed technologies of Phoenix. Modifications include the reverse-polarisation of electric circuits, although neither Ross nor the scientists can be certain that the differences between the two Earths extend to the direction of electric current. The shuttle is re-christened Doppelganger, a term denoting a duplicate of a person or object in the original German. Lifting off and entering orbit, Ross attempts to dock with Phoenix. However, Doppelganger experiences a technical malfunction, indicating that current is constant after all. The shuttle detaches from Phoenix and loses contact with EUROSEC, falling through the atmosphere towards the Space Centre with Ross struggling to disengage automatic landing control. EUROSEC is unable to repair the fault from the ground, and Doppelganger crashes into a parked spacecraft. Ross is incinerated in the collision and a chain reaction obliterates the Space Centre, killing personnel and destroying all records of Ross's presence on the Counter-Earth.

Decades later, a bitter Jason Webb, long since dismissed from EUROSEC, has been admitted to a nursing home. In his dementia, the old man spies his reflection in a mirror mounted on a window. Rolling forwards in his wheelchair, and reaching out to touch his image, Webb dies when he crashes through the mirror.


I saw this back when I was ~13-14 years old (~1975). Since we didn't have home video recorders then, my oldest brother and I used to make audio tapes of programs.

Since we grew up with books, and thus had well-developed imaginations and memories, listening to the audio tape was all that was needed to allow us to re-play the visual of the show/movie as we listened.

I re-played this many times... I always liked the vehicles.

"Doppelganger" was Gerry Anderson's first venture into the world of feature film production.

Built for Doppelganger, these same cars (three built) would later feature heavily in the cult classic TV series "UFO".

There are many photos here:
http://www.cloudster.com/sets&vehicles/Doppleganger/DopplegangerTop.htm

DoppelgangerModelsEffects.jpg
 
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In another thread some one said, "The Dumarest universe that is so much the base for Classic Traveller is a bleak universe, where life is cheap, slavery common, death pit fight very common. Much of his works describe society as Sci-Fi Dickens."

I've never heard of this series or the author. So is this statment true, has MM or any one of the original team mentioned anything about this?

Is the series any good?

Wow. How'd I miss this thread? :confused:
I'm one of the more vocal pro-Dumarest advocates here on CotI. I've read the first half-dozen and have a few more lined up on the shelf ready to go. I've been taking extensive notes and converting crunchy things to CT rules. I was hoping to publish a fanzine (with FFE's permission) with all this stuff in it, but got derailed by career and RL. :(
The first book The Winds of Gath is great and VERY TRAVELLER. :cool: The later books have a sad amount of rehash (I think Tubb was under tight deadlines and used a good deal of filler unfortunately).
Perhaps one day I'll get those fanzine issues out there for scrutiny.
 
Part of the repetition in the books is dealing with the fact that someone could be starting in on any of the books-they couldn't assume someone would know what was in the other books. So I usually just scan along when a Cyclan is entering a trance or whatever.

I discovered these books just a few years ago. I had been wondering why I never read these when I was a teenager. Back then I read pretty much anything that said SF on the cover. Then I read Jack of Swords (#14). I remembered reading it when I was 14-15. I didn't care for it. So I didn't pick up any more Tubb books.

I stalled on #22 about a year ago, but will pick it up again some time, probably after I finish the Mistborn trilogy. Most of those I've read from the Dumarest series are well worth reading. Those that aren't so much are over quickly. There are points where having everything feminine (some of which it would be a stretch to call female) falling in love with Dumarest gets more than a bit silly, too. :D
 
I've been a big fan of the Dumarest series for a long time. It kind of influences my RPG character creation: Dexterity Dexterity Dexterity (or Agility, Coodination, whatever it is called).

I have all but the very last book; I didn't even know it was released when it did, and now seems to be quite expensive to obtain. :(
 
In another thread some one said, "The Dumarest universe that is so much the base for Classic Traveller is a bleak universe, where life is cheap, slavery common, death pit fight very common. Much of his works describe society as Sci-Fi Dickens."

If I am not mistaken, I am the autor of that quote in the context of low passage death rate. Glad to see it was usefull beyond that. May be on the same thread or on another one I said - and gladly says it again here: The Dumarest serie is to Traveller what Bilbo and Lord of the Ring is to D & D.

To the list of parallel already stated: add High and Low passage; CT starship maning requirement; Star travel based on Adventure class ship, including pocket sized Free Trader engaging in speculative trading; a political structure that leave every world to its own device outside the starport extraterritoriality zone, while an overall Pax Imperium/Big Brother allows far ranging peacefull trade.

Missing: a galactic Vilain organisation and a Church of nice guy. My favorite missing elements: the electro tatoo payment ( Ill make a post about it later).

Specific to the serie, linking the individual adventure, each able to stand on their own: A Cybernetic character type belonging to an organisation that is the ongoing Nemesis of Dumarest as it oppose his overall goal: Finding Earth (thus linking each adventure)

have fun playing and reading as well

Selandia
 
The Dumarest serie is to Traveller what Bilbo and Lord of the Ring is to D & D.

Over on Dragonsfoot we've hashed that over many times, but the concensus is that D&D was probably more influenced by REH's Conan and Leiber's Fafhrd and the Grey Mouser (followed by Moorcock's Elric and Vance's Dying Earth) more than JRRT's LotR/Hobbit, and Gary Gygax was quoted to have said about the same thing.

Baron said:
Would love to see your Dumarest bits, Shapeshifter, if you ever put them together!

I'll try to get this done by the end of the year. Cross your fingers! ;)
 
Let's see then:

original D&D had hobbits, orcs, goblins, dwarves, elves, fighters, wizards, thieves.

Which of the books in you list includes them all? ;)

Gygax had to retcon because Tolkien's estate was getting a little cross.
 
Let's see then:

original D&D had hobbits, orcs, goblins, dwarves, elves, fighters, wizards, thieves.

Which of the books in you list includes them all? ;)

Gygax had to retcon because Tolkien's estate was getting a little cross.

the playstyle evolved before even 1st printing. Gygax himself said that Tolkien was the initial impetus, but has always said Dying Earth (Vance) was a bigger influence on the final game. Conan (RE Howard), Nehwon {Fafhrd and the Gray Mouser} (Lieber), and the Eternal Champion series {Elric and Corum} (Moorcock) all have stronger influences on play than the good professor's epic.

Vance's magic mode is core to half the classes.
Moorcock's Chaos versus Law eternal struggle
Conan's opponents are borrowed heavily - early dungeons have more in common with Conan than with Tolkien's Moria

Tolkien has a clear "this side is good/that side is evil", Moorcock does not; moorcock has a hyper lawful and hyper chaotic are both equally bad in different ways motif. D&D followed the Moorcockian Law/Chaos rather than Tolkienian Good/Evil.... and later Moldavy, Cook, Mentzer, Denning, and Alston versions of 'Basic' D&D all retain the single law-vs-chaos axis.

Nehwonian monsters appear in the monster manual.

D&D is a goulash type design - grab whatever was to hand, and mash it in to fit. Tolkien really was the source only for the races... and not even their place in the D&D universe.
 
We got the take of Gygax on the origins of D& D what is MM saying? maybe he will downplay Tubbs and then it will still be true that both have a similar (but not so important as I think) influence ?

Have fun

Selandia
 
We got the take of Gygax on the origins of D& D what is MM saying? maybe he will downplay Tubbs and then it will still be true that both have a similar (but not so important as I think) influence ?

Have fun

Selandia

We have no equivalent to Appendix N of the AD&D DMG. THe closest we get is in Supplement 4...

THE ANSWERS
Identifications of the heroes and villains given above are as follows-
1. Luke Skywalker, from Star Wars, by Gene Lucas.
2. James "Slippery Jim" di Griz, from The Stainless Steel Rat, by Harry Harrison.
3. Sargeant Major Calvin, from Sword and Sceptre, and The Mercenary, by Jerry Pournelle.
4. Senior Physician Conway, from the Sector General series, including Major
Operation and Ambulance Ship, by James White.
5. Jame Retief, from the Retief series, including Galactic Diplomat and Retief's
War, by Keith Laumer.
6. Lord Darth Vader, from Star Wars, by Gene Lucas.
7. Harry Mudd, from Star Trek.
8. Simok Artrap, from The Stars, Like Dust, by Isaac Asimov.
THE PREVIOUS ANSWERS
Traveller Supplement 1, 1001 Characters, contained nine characters from
science-fiction, but did not carry identifications with the text. In fact. a
corallary contest was run in the Journal of the Travellers' Aid Society asking
for correct identifications.
The answers to those characters are-
1. John Carter of Mars, from Edgar Rice Burrough's John Carter of Mars series.
2. Kimball Kinnison, from the Lensman Series by E. E. "Doc" Smith.
3. Jason dinAlt, from the Deathworld Trilogy by Harry Harrison.
4. Earl Dumarest, from the Dumarest Saga, by E. C. Tubb.
5. Beowulf Shaeffer, from At the Core, and other stories of Known Space by
larry Niven.
6. Anthony Villiers, from Starwell, and The Thurb Revolution, by Alexei
Panshin.
7. Dominic Flandry, from the Flandry Series by Poul Anderson.
8. Kirth Girsen, from the Killing Machine, one of five Demon Prince novels
by Jack Vance.
9. Gully Foyle, from the Stan, My Destination, by Alfred Bester.​

Quite a distinguished list... aside from the typo on George Lucas.

George Lucas
Harry Harrison
James White
Keith Laumer
Isaac Asimov
Edgar Rice Burroughs
E.E. "Doc" Smith
E.C. Tubb
Larry Niven
Alexei Panshin
Poul Anderson
Jack Vance
Alfred Bester
Stephen Kandel (I, Mudd screenwriter)
 
Some very interesting characters and scenarios. A surprising amount of original material for a series of over thirty novels. Yes, some of it gets familiar after a while, but he might've just used some of the stories as independent novels, if he'd never had a successful series in Dumarest.

Compare to the Midkemia novels, which have gone on and on. Many of the stories are basically similar, although there are some new ideas now and again.
 
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