Cool. ISTR that you posted that link years back when a similar discussion came up. Informative as always.
I think mega-structures are interesting for gaming because they're unique environments. I had a concept in rough treatment form for a group of players to come across a super-high tech civ that cruised the galaxy in a colossal high-tech ship. Think of the "tree branch" object from the Stewart Cowley books ("Space Craft from 2000 to 2100").
Where that thing isn't a DS, it has the earmarks of good scifi. Traveller, as a game system, to me, even though the rules or outline for super-high tech worlds and civs is there, doesn't lend itself purely to the exploration of such things, but it's stuff I've always thought was on a gray scale of interesting to cool.
I tried reading the first in Niven's Ringworld series, but got caught up in something else. I seem to recall that the prose didn't grab me like Bradbury or Foster. I 'll try reading it again.
I think mega-structures are interesting for gaming because they're unique environments. I had a concept in rough treatment form for a group of players to come across a super-high tech civ that cruised the galaxy in a colossal high-tech ship. Think of the "tree branch" object from the Stewart Cowley books ("Space Craft from 2000 to 2100").
Where that thing isn't a DS, it has the earmarks of good scifi. Traveller, as a game system, to me, even though the rules or outline for super-high tech worlds and civs is there, doesn't lend itself purely to the exploration of such things, but it's stuff I've always thought was on a gray scale of interesting to cool.
I tried reading the first in Niven's Ringworld series, but got caught up in something else. I seem to recall that the prose didn't grab me like Bradbury or Foster. I 'll try reading it again.