It has been a long time coming, but now D&D is ending it is time to step up and get onboard, check the ships locker and make haste for orbit.
This coincides with a new work regime (ouch), so GM input is going to be .... limited.
Any advice on smoothing out play, prep, decision in-game, anything really are welcome. How to maximise play with the minimum of fuss.
I already have pregened characters, a ship, a startin point, a destination and a macguffin to justify the characters coming together for a journey.
Should I rely on random tables, rolled encounters and a "devil may care" approach to how everything works out? Fast and loose. It's a little daunting stepping into a new game and system.
I have already decided to minimise the rules down to simplified task/combat rolls and add in modifiers and other more .... rounded aspects of the dice mechanic until everyone is comfortable with the game. Start simples and complicate it later.
Input appreciated.
This coincides with a new work regime (ouch), so GM input is going to be .... limited.
Any advice on smoothing out play, prep, decision in-game, anything really are welcome. How to maximise play with the minimum of fuss.
I already have pregened characters, a ship, a startin point, a destination and a macguffin to justify the characters coming together for a journey.
Should I rely on random tables, rolled encounters and a "devil may care" approach to how everything works out? Fast and loose. It's a little daunting stepping into a new game and system.
I have already decided to minimise the rules down to simplified task/combat rolls and add in modifiers and other more .... rounded aspects of the dice mechanic until everyone is comfortable with the game. Start simples and complicate it later.
Input appreciated.