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Effects of missed shots by firearms in a starship

Well I guess this is where T5 might come in to play, as I think it distinguishes between explosive pressure affects and shrapnel affects.

I wouldn't want to be in a small walk in freezer with a hand grenade, for example, but outside of my ears, I don't know if the concussive power of the grenade would be that damaging (even reflected in the confined space) compared to what, naturally, the fragments would do to me.

Flash bangs I'm sure rely on the room size to improve their effectiveness, but, again, we're talking short term effects here vs lasting trauma.

Simply, I think in play, I'm not sure how much play or game value a confined space bonus would have for most situations.

Blast overpressure can be extremely dangerous. It has both a concussive effect where it can slam into you causing direct injury and it can cause internal injury to your body, like the lungs, as well.

https://www.cdc.gov/niosh/docket/ar... Peak overpressure ,are w ... 2 more rows

https://www.cdc.gov/masstrauma/preparedness/primer.pdf

As little as 3 to 5 psi overpressure is dangerous and injurious to humans.

When it is confined is when you get these higher overpressures and worse, the blast energy can be reflected off walls, bulkheads, etc., creating double and triple points where it runs into other reflected wavefronts.

Out in the open, blast is far less effective as a casualty agent as it expands rapidly losing pressure and can move around stuff in its way.
 
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