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Equipment - INDEX Thread

Equipment.

Equipment for your Classic Traveller game.






This is an INDEX thread.

Posters should--

(A) Reference CT Magazines and Sources appropriate to the header.

(B) Share original CT work appropriate to the header.

(C) Provide links to useful threads in the CT forum appropriate to the header.



Please keep the material Classic Traveller oriented. For example, equipment from MegaTraveller would be appropriate because it is 100% compatible with Classic Traveller. But weapons from MT sources should not be cited as they do not include Classic Traveller stats.




Here are links to the other Classic Traveller Indexing threads:

RULES Meant for references and links to rules material and misc. articles.

WEAPONS Meant for weapons with Classic Traveller stats.

NPCs Meant for NPCs intended for use with Classic Traveller.

ANIMALS Meant for use with CT.

HIGH GUARD Meant for High Guard stats for large starships (typically not accompanied with deckplans).

VEHICLES Meant for CT designs of air, land, and sea vehicles.

ADVENTURE Meant for adventures for use with Classic Traveller.

SPACE Meant for world descriptions, subsectors, sectors, and political regions of space. Maps typically included.

ROBOTS Meant for CT robot designs.

DECKPLANS Meant for Classic Traveller starships with deckplans and CT stats.

CAREERS Meant for both Basic and Advanced CT CharGen.

EQUIPMENT Meant for use with Classic Traveller.

ALIENS Meant for use with Classic Traveller.

DRUGS Meant for use with Classic Traveller.
 
Third Imperium is a Classic Traveller fanzine, now available free on the net HERE.

Third Imperium #1

TL 0-1 Small Shield.
TL 0 Large Shield.

TL 7 Collapsable Shield.
TL 9 Reflec Shield.
TL 15 Repulsor Belt.

Third Imperium #2

TL 13 Steel Foam
TL 12 Camoflage Cover

Third Imperium #4

TL 12 Voice Modulator
TL 7 Riot Foam

Third Imperium #5

TL 15 Sound Damper

Starship Stealth Systems

Inside the Map Box

Third Imperium #7

Imperial Navy Uniforms

TL 15 Holosuit

TL 13+ Type D PreFab Starport

Customized Starships

Third Imperium #8

Inside the TL 15 Vacc Suit

Third Imperium #9

TL 7+ Disguise Kit

TL 13 Powered ExoSkeleton

Computers Part 1

Third Imperium #10

Computers Part 2

Third Imperium #11

Computers Part 3
 
High Passage is another Classic Traveller magazine published by FASA. It ran for five issues.

High Passage #1

Starship Deception Drone

High Passage #3

TL 12 Long Range Thruster System
TL 12 Long Range Thruster Pack
TL 12 Extended Life Support System

High Passage #5

TL 9+ Language Translator
 
Merchants & Merchandise published by Paranoia Press

TL 10 Canolta XA-1 (Advanced Camera)

TL 9 Gel Suit (Underwater Diving Suit)

TL 13 E-Circuit Module (Eternity Circuit)

TL 7+ LHeP(Or) Series 12/136 (Organic Computer Systems)

TL 16+ Matter Transporters
 
The Undersea Environment published by GameLords, LTD.

Includes a whole host of vehicles, equipment, tools, and weapons for use underwater.
 
The Mountain Environment published by GameLords, LTD.

Includes a lot of equipment that can be used when climbing, but also in other arenas as well. Like various tech rope. Or the TL 7+ grapnel gun. Heatsuit. Cold weather clothing.
 
Pegasus #9, a gaming magazine published by Judges Guild.

FACE TURNED BLUE

We had nearly finished calibrating the comlink when the shower struck. Any other time, the link would have warned us of its approach, but it was one of those occasions when the link was down.

Jack didn't have time to move. One minute, he was getting the 16-spanner I'd asked him for; the next, his face plate exploded in a shower of atmosphere, plastic shards, and blood. I didn't have to look twice to know that he was a deader, and I didn't have time to spend thinking twice.

I jetted towards the airlock.

I was only a few meters away from the safety of the open hatch when I felt the sting of something hitting me in the leg. I felt the pinch of the knee brace joint seal attempting to secure the suit, but I could still feel the leakage....




This is how a nifty little article on Vacc Suit Damage begins in the magazine. It's a quick-to-read article--basically, just a collection of charts.

A quick couple of dice throws tells a GM much about the type of leak a suit has, how hard it is to fix, and if the character was damage.

It's a nice little chart to keep handy for your games.
 
Vacc Suits in White Dwarf #25

Rules for their use and equipment description.

Security Equipment in White Dwarf #42

Excellent article with a lot of equipment ranging from various locks, to hypnotism, biochemical tests, anti-tranq pills, retinaprints, various anti-intruder alarms, various locks, etc.

Imperial Troopers in White Dwarf #63

Discusses equipment carried by the Empire's troops.





This is an INDEX thread. Please post comments to a new thread and help us keep this one clutter-free.
 
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