This is one for all you oldies out there 
In 1983 there was a famous 'AI' of sorts called Eurisko, programmed by Doug Lenat, that was exposed to the rules to Trillion Credit Squadron, and won the 1981 and 1982 tourneys (to the best of my knowledge) before being banned from the 1983 one (much to the relief of us mortals).
Does/can anyone on this forum remember anything about this? I'm writing to Doug Lenat too (he turned 50 a while back) but I want to hear 'our' side of the story too.
For instance, I recall the newspaper article at the time saying that Eurisko found & exploited loopholes in the rules that humans had apparently missed or were complex enough for most of us not to bother calculating.
Anything you can remember would be appreciated. I was playing Robocode the other day (a game where players code & test AI tanks written in Java - the game was designed to teach people Java, pretty cool) & thinking about using a similar teaching tool based on an updated version of Trillion Credit Squadron.... maybe Lenat has made Eurisko open source by now....
				
			
In 1983 there was a famous 'AI' of sorts called Eurisko, programmed by Doug Lenat, that was exposed to the rules to Trillion Credit Squadron, and won the 1981 and 1982 tourneys (to the best of my knowledge) before being banned from the 1983 one (much to the relief of us mortals).
Does/can anyone on this forum remember anything about this? I'm writing to Doug Lenat too (he turned 50 a while back) but I want to hear 'our' side of the story too.
For instance, I recall the newspaper article at the time saying that Eurisko found & exploited loopholes in the rules that humans had apparently missed or were complex enough for most of us not to bother calculating.
Anything you can remember would be appreciated. I was playing Robocode the other day (a game where players code & test AI tanks written in Java - the game was designed to teach people Java, pretty cool) & thinking about using a similar teaching tool based on an updated version of Trillion Credit Squadron.... maybe Lenat has made Eurisko open source by now....
 
	 
 
		 ] armed with a large number of factor-3 missile turrets.  The HG stat line lists batteries bearing as "V" which could mean from 29-50. Anyway, it was a lot; enough that these ships could swamp any opposing ship with missiles.  Even at factor-3 sheer volume means a lot would get through.  And with armor-18, there was nothing short of a spinal meson gun that could even  scratch  them.
  ] armed with a large number of factor-3 missile turrets.  The HG stat line lists batteries bearing as "V" which could mean from 29-50. Anyway, it was a lot; enough that these ships could swamp any opposing ship with missiles.  Even at factor-3 sheer volume means a lot would get through.  And with armor-18, there was nothing short of a spinal meson gun that could even  scratch  them.   Apparently no other fleet had 75 MG-spinals available, so the AI fleet never lost.  The fleet had 21 other ships, some with spinal mounts both MG and PA, but I'm sure it was the armored rocks of doom which made the fleet unstoppable.
    Apparently no other fleet had 75 MG-spinals available, so the AI fleet never lost.  The fleet had 21 other ships, some with spinal mounts both MG and PA, but I'm sure it was the armored rocks of doom which made the fleet unstoppable.   
 
		 
 
		