Liam Devlin
SOC-14 5K
Hope you get better soon ravs! Vitamin A helps the eyes over exposure to our compy-screens, so the health jockey's in the family tell me.
Or have a really good reason for cramming into a small space. Political reasons come to mind when Hong Kong is the example given, but there may be others as well.Originally posted by the Bromgrev:
I'll echo the general "high-rises too big" sentiment. Liam's got it right on the numbers, IMO. You're looking at something like a 50,000 per square kilometre population density, there. You need to be very short of space for that to happen.
Trust me: http://www.code-d.com/china/victoria-peak-hong-kong-big.jpg
Or have a really good reason for cramming into a small space. Political reasons come to mind when Hong Kong is the example given, but there may be others as well. </font>[/QUOTE]Well, an island on a Hydrosphere 9-A world less than TL-13 (gravitic cities) starport would be a practical one; a small balkanized world city- state would be another one (mirroring Hong Kong's status pre 1999 vs. 'mainland' Red China.) I'm sure there are a few more.Originally posted by SGB - Steve B:
</font><blockquote>quote:</font><hr />Originally posted by the Bromgrev:
I'll echo the general "high-rises too big" sentiment. Liam's got it right on the numbers, IMO. You're looking at something like a 50,000 per square kilometre population density, there. You need to be very short of space for that to happen.
Trust me: http://www.code-d.com/china/victoria-peak-hong-kong-big.jpg
Awesome! Even when Ravs takes a break he produces great work.Originally posted by ravs:
I'm taking a break from putting it up to a class A and instead am texturing various parts of the starport, here is the start of a few pictures to come. This is a night landing in mist.
Ravs
I have used this scenario when my group of players changed in the middle of a campaign. The new players were found in low berths on a crashed ship they were recovering from a backwater planet.Originally posted by Space Cadet:
One interesting scenario is for passengers to be brought out of low berths from ships that have already crashed, perhaps the low berth passengers are the only survivors, or perhaps the middle and high passage passengers along with crew evacuated the starship before it crashed, leaving the low berth passengers to their fate.