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Evolution of a Starport

Hope you get better soon ravs! Vitamin A helps the eyes over exposure to our compy-screens, so the health jockey's in the family tell me.
 
I'm feeling much better now and have been working today on the next iteration of the starport to bring it up to 'B' status (but not too many hours) - I'm trying to get to grips with the cargo system. How many separate areas there need to be (e.g. import / export / transhipment / hazmat / high value).

I'm hoping to have the B class ready tomorrow sometime for comments - and also some surprises.

cheers

Ravs
 
Originally posted by the Bromgrev:
I'll echo the general "high-rises too big" sentiment. Liam's got it right on the numbers, IMO. You're looking at something like a 50,000 per square kilometre population density, there. You need to be very short of space for that to happen.

Trust me: http://www.code-d.com/china/victoria-peak-hong-kong-big.jpg
Or have a really good reason for cramming into a small space. Political reasons come to mind when Hong Kong is the example given, but there may be others as well.
 
Originally posted by SGB - Steve B:
</font><blockquote>quote:</font><hr />Originally posted by the Bromgrev:
I'll echo the general "high-rises too big" sentiment. Liam's got it right on the numbers, IMO. You're looking at something like a 50,000 per square kilometre population density, there. You need to be very short of space for that to happen.

Trust me: http://www.code-d.com/china/victoria-peak-hong-kong-big.jpg
Or have a really good reason for cramming into a small space. Political reasons come to mind when Hong Kong is the example given, but there may be others as well. </font>[/QUOTE]Well, an island on a Hydrosphere 9-A world less than TL-13 (gravitic cities) starport would be a practical one; a small balkanized world city- state would be another one (mirroring Hong Kong's status pre 1999 vs. 'mainland' Red China.) I'm sure there are a few more.
 
Here is the next iteration - I'm thinking about cargo. Cargo is stored in large rectangular containers which are stored in a central area, which you can see in the first picture. This area has overhead winches which store the containers neatly and memorise the locations of the containers.

On the XT line are all the brokerages and the import/export membrane between the starport and the outside world. You can see the this line stretching north-south in the overhead view.

Huge water storage tanks have been built. These can take very large ships at a pinch.

The skyscrapers have been reduced from the obscenely large size they were and a smattering of buildings built around them.

stage_13di.jpg


stage_13c.jpg



stage_13.jpg




stage_13e.jpg
 
Well I need to post something positive to restore some karma points :rolleyes: and this is a great place. I can't agree more with Liam, that is a fantastic view of approach ravs, five stars fer ya* and my thanks for your contributions to Travller coolness :cool: Now don't go getting sick again, ya'ear :D

* ah wonder if you recall when we had stars fer the off'ring
an ah wonder if ah already give ya some back then :confused: oh well, tis done now, g'nite all, sleepy time...
 
Not much today. More berths to bring it up to a class B starport together with a shipyard in progress in the background.

Ravs

stage_14.jpg


And here's the TAS building

stage_14a.jpg
 
You know if this is what ravs thinks is cast off work, nand not up to the standards he wants, I am almost scared to see the finished work!

I could take many of the images from this thread, from EVERYBODY and use them raw and feel I had some real quailty work to show off.
 
This is looking way cool. :cool:

There seems to be a new terminal building with a tower on it. I'd halve the size of the tower, and remove the pads nearest the terminal (so 13 pads on each spur instead of 15) ... they look a bit close if there was a mishap.

Other than that I'm guessing the new terminal will have its own gate through the XT line. This will cause a spurt of new growth on the outside around that area. And how about parking for visitors? (All those air/rafts and speeders in long-term parking.) It looks like terminal 2 is more for passengers and terminal 1 (the original concourse) is becoming dedicated to cargo.

I notice the pond and garden are gone. And can't figure out the blue thing nearby.

Regards PLST
 
I'm taking a break from putting it up to a class A and instead am texturing various parts of the starport, here is the start of a few pictures to come. This is a night landing in mist.

Ravs

render-2.jpg
 
Neat!

Just curious though, have you included the commercial Starline Terminals? As I see it, there would be three kinds of travellers passing through this starport.

1) You have the people who own Starships, and their crews.

2) You have the people who charter or hire a Starship.

3) You have passengers with tickets on major starlines. I think this group would go through a different sort of terminal than the rest.

I think a major Starliner wouldn't land on a planet's surface, instead it would send shuttles to pick up passengers and crew and board the starship in orbit.

I believe the procedure for boarding a Starliner would resemble more the boarding of a ocean vessel rather than an airliner. The "Airliners" would be the shuttles, these basically have rows of seats in them and a bathroom or two, there would be a pilot and copilot and some flight attendents. I don't really know whether they would serve meals onboard the shuttles on the way up to the Starliner, it really doesn't take long to reach orbit. On the other hand the Space Shuttle takes some time to catch up with the Space Station, so it might take at least an hour or so, depending where the Starship is.

The luggage passengers would take with them is likely to be heavier than for airlines, probably "steam trunks" would be most common.

I would think starports would be quieter places than airports. Interstellar travel is expensive, the most economical way to travel would be in large megacarriers, the only problem is in finding enough passengers to fill in all the state rooms. Low Berth passengers would probably travel by seperate cargo ship, they would go into their low berths before they entered the starship, the low berths would be loaded aboard and then unloaded at the destination, and the passengers would be brought out of hibernation under the supervision of a skilled physician. Most likely the passengers would never see the starship which transported them, all they'd know is that they'd entered the low berth on one planet and exited from it on another. Of course their is provision for bringing low berth passengers out of hibernation onboard starships, but this should happen only in emergencies, such as when the starship is under attack or is about to crash. Another interesting idea is to have low berths that automatically cycle passengers out of hybernation when the power is cut off, using stored power to do this.

One interesting scenario is for passengers to be brought out of low berths from ships that have already crashed, perhaps the low berth passengers are the only survivors, or perhaps the middle and high passage passengers along with crew evacuated the starship before it crashed, leaving the low berth passengers to their fate.
 
Hi space cadet,

Yes there is a concourse for passengers who are taking a shuttle up to liners in space / the highport. If you look at my message of 16th Feb, first picture, you will be able to see the concourse just below the centre of the picture with two shuttles parked in front of it.

cheers

Ravs
 
Originally posted by ravs:
I'm taking a break from putting it up to a class A and instead am texturing various parts of the starport, here is the start of a few pictures to come. This is a night landing in mist.

Ravs

Awesome! Even when Ravs takes a break he produces great work.
 
Originally posted by Space Cadet:

One interesting scenario is for passengers to be brought out of low berths from ships that have already crashed, perhaps the low berth passengers are the only survivors, or perhaps the middle and high passage passengers along with crew evacuated the starship before it crashed, leaving the low berth passengers to their fate.
I have used this scenario when my group of players changed in the middle of a campaign. The new players were found in low berths on a crashed ship they were recovering from a backwater planet.
 
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