Hello folks,
This directed at the powers that, along with those who might grapple with the following issue:
When TRAVELLER first started, generating star system data was largely met by the simple "main world" concept - one main world per system hex. Then came book 6 Scouts. That introduced multiple stars per hex. Thing is, no one ever seemed to expand on that when MegaTraveller first came out, or in the years thereafter.
My question is this:
If main worlds are generated for M4 V stars, why aren't main worlds generated for companion stars that are distant companions?
At this stage of the game so to speak, I'm thinking that TRAVELLER needs to evolve so that the blind spot we have today is dealt with.
To wit:
All hex identification numbers need a new component. Since the game rules will likely be computerized at some point in time, might I suggest the following system and why.
All hex number Id values take the form xxyy:A
The reason? It won't change existing files too much. In addition, the symbol ":" can easily be trapped for in programming. Each companion system data can now be expanded upon with throwing too much of a curveball into the works, and encourage GM's to start populating companion star systems instead of leaving them depopulated. If Imperial citizens will populate an M4 V star system with only one star in that system, then the would populate a far companion as well.
The secondary value after the ":" need not be a letter, it can be a number instead. Thoughts?
This directed at the powers that, along with those who might grapple with the following issue:
When TRAVELLER first started, generating star system data was largely met by the simple "main world" concept - one main world per system hex. Then came book 6 Scouts. That introduced multiple stars per hex. Thing is, no one ever seemed to expand on that when MegaTraveller first came out, or in the years thereafter.
My question is this:
If main worlds are generated for M4 V stars, why aren't main worlds generated for companion stars that are distant companions?
At this stage of the game so to speak, I'm thinking that TRAVELLER needs to evolve so that the blind spot we have today is dealt with.
To wit:
All hex identification numbers need a new component. Since the game rules will likely be computerized at some point in time, might I suggest the following system and why.
All hex number Id values take the form xxyy:A
The reason? It won't change existing files too much. In addition, the symbol ":" can easily be trapped for in programming. Each companion system data can now be expanded upon with throwing too much of a curveball into the works, and encourage GM's to start populating companion star systems instead of leaving them depopulated. If Imperial citizens will populate an M4 V star system with only one star in that system, then the would populate a far companion as well.
The secondary value after the ":" need not be a letter, it can be a number instead. Thoughts?