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Extending Character Generation in Classic Traveller

Originally posted by Genjuro:
I'd like to have the PDF of this neat system, but the ones linked to contain 99% garbage characters. Are they using some esoteric font or something? (I don't have a problem with other PDFs).
Hum....

No, they're in Arial. Pretty common font.

I download them and they look fine.

Anybody else have this problem?

Genjuro, PM me with your e-mail address, and I'll send you a word doc.
 
Who says you don't get what you pray for! :D

Really terrific stuff, WJP, and a damn fine PDF too. Guess I can toss that compiled word doc
 
Who says you don't get what you pray for! :D

Really terrific stuff, WJP, and a damn fine PDF too. Guess I can toss that compiled word doc
 
I'm using the builtin Preview program in Mac OS X 10.3. Is anyone else seeing it normally on a Mac? (Sending my address in PM).
 
I'm using the builtin Preview program in Mac OS X 10.3. Is anyone else seeing it normally on a Mac? (Sending my address in PM).
 
Originally posted by Jame:
My suggestion would be to allow Army characters to gain skill in Battledress.
Good suggestion, too.

The tabels in my write up are either (1) Background skills (based on the character's homeworld) or (2) Fifth Table Skills (again, based on the character's homeworld).

Battledress is a good idea, but it would fit better on the career tables. My suggestion would be to replace a skill on the career table for battledress, or give a character some sort of check (like, SOC or EDU or INT or less on 2D...if successful, Vacc Suit skill becomes Battledress).

I'm doing that in my game for Rifle. Since I use Basic CharGen, Combat Rifleman is not a choice on the basic chargen tables.

Character get, automatically, Rifle-1 when they join the Army.

So, I give my characters a check: Roll EDU or less on 2D. If successful, Rifle skill becomes Combat Rifleman (a much more useful skill).
 
Originally posted by Jame:
My suggestion would be to allow Army characters to gain skill in Battledress.
Good suggestion, too.

The tabels in my write up are either (1) Background skills (based on the character's homeworld) or (2) Fifth Table Skills (again, based on the character's homeworld).

Battledress is a good idea, but it would fit better on the career tables. My suggestion would be to replace a skill on the career table for battledress, or give a character some sort of check (like, SOC or EDU or INT or less on 2D...if successful, Vacc Suit skill becomes Battledress).

I'm doing that in my game for Rifle. Since I use Basic CharGen, Combat Rifleman is not a choice on the basic chargen tables.

Character get, automatically, Rifle-1 when they join the Army.

So, I give my characters a check: Roll EDU or less on 2D. If successful, Rifle skill becomes Combat Rifleman (a much more useful skill).
 
Originally posted by Employee 2-4601:
How did the campaign go so far? Have you started it yet (I saw only your thread about chargen), and, if so, how did it go?

(snip)

A great writeup and a great opening, leaving the players both creeped-out AND very courious about what happened to them.
In spite of our game sessions only happening once a month (the limit that Real Life will allow), A LOT has happened.

There's so much that has happened in the game, and the plot is so layered and twisted, that it would take pages and pages to explain it all.

In a nutshell, we've had three games so far, with our fourth session coming up sometime in June.


March's Game: CharGen, wherein we met the major players in this epic, convoluted crises of Noblemen and noble men along the border of the Imperium's frontier.

Among these players is: Terran Tukera, sub-Marquis of Aramis; his body guards; and the Captain and Crew of the Far Trader ADROIT PURSUIT.


April's Game: Saw the crew of a tramp freighter surprised with a charter by none other than the Marquis of Armis (one of the Marquis--this one the Marquis Terran Tukera himself).

The ADROIT PURSUIT lifted from Aramis a few weeks after the new year, 1105. Aboard, was the crew, the Marquis, and the Marquis' bodyguards.

Just a day into jump, the Marquis complained of stomach problems to the ship's doctor. At first, it was thought the Marquis was suffering from a mild case of jump sickness, but when Lord Tukera stated the water in his cabin tasted like iron, the crew set about diagnosing the problem.

They found it. A filter in the ship's water system had been sprayed with some form of bacteria. The doctor analyzed it, as the rest of the ship's crew, along with the security personnel, worked side by side, tracing the ship's other systems.

Another problem was found. The circuit to the ship's only turret had been spliced with a low-blow fuse. As soon as the ship's pulse laser was fired once, the entire weapon system would be burnt out.

And, the ship had just completed it's annual overhaul at Aramis Down.

Terran Tukera, Marquis of Armais, is also the Baron of Natoko, and Natoko was the ship's next stop along the charter.

The entire Tukera starport was re-directed to the Marquis' vessel. Another, complete, overhaul on the PURSUIT was performed by Tukera personnel. A large, 5000 ton super hauler, the GOLIATH, was rushed through its maintenance as well. Transponders were switched so that the GOLIATH would appear as the PURSUIT, and a platoon of Marines were loaded into mobile shelters stacked in the GOLIATH's cargo hold.

This, obviously, was an attempt on the Marquis--to either capture or poison him.

The GOLIATH lifted from Natoko just six days after the PURSUIT's arrival, following the tramp freighter's flight plan into the Patinir asteroid belt.

Terran Tukera decided to remain aboard the PURSUIT, thinking to trap whoever it was with the GOLIATH and it's eight beam lasers and Marines.

A week later, the PURSUIT followed, arriving in the Patinir system, only to find the GOLIATH waiting for her.

All systems normal.

The trip to the Patinir C station, inside the belt, takes 2.38 days from the closest jump-emergence point. Both GOLIATH, and the ADROIT PURSUIT accelerated towards their goal, the bigger ship some 30,000 km ahead of the Marquis' vessel.

Hours passed. The PURSUIT's navigator had his feet up on the cockpit board as he noticed a large blip on the sensors. Then there was white out. Nothing but noise.

With the pilot alert and looking at him, he ran his fingers over the nav board, fine tuning what the passives had picked up.

Gamma radiation.

Out there, an illegal nuke had just gone off. The nav operator did a quick triangulation.

The nuke had exploded some 30,000 km in front of the PURSUIT.


May's Game: The lock on the GOLIATH had been maintained. The ship was still there, yet it's power readings were minimal.

The ship's captain and pilot jammed his thumb against the comm transmit button, trying to reach GOLIATH. All he heard in return was static.

The Navigator swept the surrounding area with passive sensors and attempted to predict a path of a missile, given previous sensor readings. He found a hot spot anchored to an asteroid.

It was a ship!

Ship's library reports that it was a civilian asteroid prospector, very common to this system. Captain Bryte, a native of Patinir, had seen untold numbers of them in his 18 years aboard the PURSUIT.

Should they fire?

No, it's a civilian. Keep looking.

WHAP. WHAP. WHAP. The ship's pulse laser bit into the darkness, exploding into the asteroid, missing the prospector.

"WHO FIRED?! I didn't give you the order to FIRE!" Bryte yelled into the comm.

The saftey locks had already been overridden, and the new gunner that Bryte had just hired on Aramis ignored the Captain's call.

The asteroid prospector disengaged itself from the asteroid. These ships are typically not armed, but nav picked up a power sig on the aft section of the ship.

It was a beam laser, and it was fired, biting into the PURSUIT's boat bay.

The Captain could see pieces of his hull out the bridge port, flying away from the upper deck.

"Sonofabitch! FIRE, FIRE, FIRE!"

Nav alread had a lock. He'd been feeding info to the gunner, and the pulse laser spit its broken beam back at the prospector. But, the shot went wide.

The prospector is a ship with a conical body and large wing-like structures that fan out from either side. Massing some 400 tons, the ship mounts it's M-Drive on these "wings".

The entire body of the ship swing around, so that it's aft turret "faced" the PURSUIT, swinging on the wing axies that allow the ship's position to be in any direction while thrust is constantly applied in a chosen direction. This is typically an advantage for the prospector to land on asteroids, but in the case of space combat, it also allows the ship to continue thrust in a desired direction while keep the aft turret aligned with an enemy.

The prospector's single beam laser hit the PURSUIT again, biting again into the ship's upper deck. The PURSUIT's pilot registered a red light and saw tons of fuel diminish from the tanks, blowing out into space from the hold just created in the ship's hull.

"Let's get that SOB! He's damaging my ship!" The captain yelled.

But then, from the bridge hatch, another voice spoke. "That will be enough, Captain."

It was one of the Marquis' body guards--one of the Vemene agents. He was holding a shotgun.

And, in short order, the Vemene had the entire ship. The Marquis was uncomprehending--the Vemene should be unquestionably loyal.

But, they took the ADROIT PURSUIT from within.

And, as the last game session came to a close, they were putting the crew and the Marquis into low berths...


June's game picks up there, on that cliff hanger.
 
Originally posted by Employee 2-4601:
How did the campaign go so far? Have you started it yet (I saw only your thread about chargen), and, if so, how did it go?

(snip)

A great writeup and a great opening, leaving the players both creeped-out AND very courious about what happened to them.
In spite of our game sessions only happening once a month (the limit that Real Life will allow), A LOT has happened.

There's so much that has happened in the game, and the plot is so layered and twisted, that it would take pages and pages to explain it all.

In a nutshell, we've had three games so far, with our fourth session coming up sometime in June.


March's Game: CharGen, wherein we met the major players in this epic, convoluted crises of Noblemen and noble men along the border of the Imperium's frontier.

Among these players is: Terran Tukera, sub-Marquis of Aramis; his body guards; and the Captain and Crew of the Far Trader ADROIT PURSUIT.


April's Game: Saw the crew of a tramp freighter surprised with a charter by none other than the Marquis of Armis (one of the Marquis--this one the Marquis Terran Tukera himself).

The ADROIT PURSUIT lifted from Aramis a few weeks after the new year, 1105. Aboard, was the crew, the Marquis, and the Marquis' bodyguards.

Just a day into jump, the Marquis complained of stomach problems to the ship's doctor. At first, it was thought the Marquis was suffering from a mild case of jump sickness, but when Lord Tukera stated the water in his cabin tasted like iron, the crew set about diagnosing the problem.

They found it. A filter in the ship's water system had been sprayed with some form of bacteria. The doctor analyzed it, as the rest of the ship's crew, along with the security personnel, worked side by side, tracing the ship's other systems.

Another problem was found. The circuit to the ship's only turret had been spliced with a low-blow fuse. As soon as the ship's pulse laser was fired once, the entire weapon system would be burnt out.

And, the ship had just completed it's annual overhaul at Aramis Down.

Terran Tukera, Marquis of Armais, is also the Baron of Natoko, and Natoko was the ship's next stop along the charter.

The entire Tukera starport was re-directed to the Marquis' vessel. Another, complete, overhaul on the PURSUIT was performed by Tukera personnel. A large, 5000 ton super hauler, the GOLIATH, was rushed through its maintenance as well. Transponders were switched so that the GOLIATH would appear as the PURSUIT, and a platoon of Marines were loaded into mobile shelters stacked in the GOLIATH's cargo hold.

This, obviously, was an attempt on the Marquis--to either capture or poison him.

The GOLIATH lifted from Natoko just six days after the PURSUIT's arrival, following the tramp freighter's flight plan into the Patinir asteroid belt.

Terran Tukera decided to remain aboard the PURSUIT, thinking to trap whoever it was with the GOLIATH and it's eight beam lasers and Marines.

A week later, the PURSUIT followed, arriving in the Patinir system, only to find the GOLIATH waiting for her.

All systems normal.

The trip to the Patinir C station, inside the belt, takes 2.38 days from the closest jump-emergence point. Both GOLIATH, and the ADROIT PURSUIT accelerated towards their goal, the bigger ship some 30,000 km ahead of the Marquis' vessel.

Hours passed. The PURSUIT's navigator had his feet up on the cockpit board as he noticed a large blip on the sensors. Then there was white out. Nothing but noise.

With the pilot alert and looking at him, he ran his fingers over the nav board, fine tuning what the passives had picked up.

Gamma radiation.

Out there, an illegal nuke had just gone off. The nav operator did a quick triangulation.

The nuke had exploded some 30,000 km in front of the PURSUIT.


May's Game: The lock on the GOLIATH had been maintained. The ship was still there, yet it's power readings were minimal.

The ship's captain and pilot jammed his thumb against the comm transmit button, trying to reach GOLIATH. All he heard in return was static.

The Navigator swept the surrounding area with passive sensors and attempted to predict a path of a missile, given previous sensor readings. He found a hot spot anchored to an asteroid.

It was a ship!

Ship's library reports that it was a civilian asteroid prospector, very common to this system. Captain Bryte, a native of Patinir, had seen untold numbers of them in his 18 years aboard the PURSUIT.

Should they fire?

No, it's a civilian. Keep looking.

WHAP. WHAP. WHAP. The ship's pulse laser bit into the darkness, exploding into the asteroid, missing the prospector.

"WHO FIRED?! I didn't give you the order to FIRE!" Bryte yelled into the comm.

The saftey locks had already been overridden, and the new gunner that Bryte had just hired on Aramis ignored the Captain's call.

The asteroid prospector disengaged itself from the asteroid. These ships are typically not armed, but nav picked up a power sig on the aft section of the ship.

It was a beam laser, and it was fired, biting into the PURSUIT's boat bay.

The Captain could see pieces of his hull out the bridge port, flying away from the upper deck.

"Sonofabitch! FIRE, FIRE, FIRE!"

Nav alread had a lock. He'd been feeding info to the gunner, and the pulse laser spit its broken beam back at the prospector. But, the shot went wide.

The prospector is a ship with a conical body and large wing-like structures that fan out from either side. Massing some 400 tons, the ship mounts it's M-Drive on these "wings".

The entire body of the ship swing around, so that it's aft turret "faced" the PURSUIT, swinging on the wing axies that allow the ship's position to be in any direction while thrust is constantly applied in a chosen direction. This is typically an advantage for the prospector to land on asteroids, but in the case of space combat, it also allows the ship to continue thrust in a desired direction while keep the aft turret aligned with an enemy.

The prospector's single beam laser hit the PURSUIT again, biting again into the ship's upper deck. The PURSUIT's pilot registered a red light and saw tons of fuel diminish from the tanks, blowing out into space from the hold just created in the ship's hull.

"Let's get that SOB! He's damaging my ship!" The captain yelled.

But then, from the bridge hatch, another voice spoke. "That will be enough, Captain."

It was one of the Marquis' body guards--one of the Vemene agents. He was holding a shotgun.

And, in short order, the Vemene had the entire ship. The Marquis was uncomprehending--the Vemene should be unquestionably loyal.

But, they took the ADROIT PURSUIT from within.

And, as the last game session came to a close, they were putting the crew and the Marquis into low berths...


June's game picks up there, on that cliff hanger.
 
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