Striker fan:
"The big ships don't have a lot to do with average PCs, certainly, though they make a great deus ex machina if the PCs have gotten in over their heads with pirates/corsairs/etc. I use them mostly as background, and as a way of showing what the current large-scale threat level is. If the PCs start encountering CruRons in places they haven't seen them before, _something_ is going on, something they either want to find out about or something they want to get away from."
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Back in the dayz of CT, we took THAT sign for a hint we were in deep daergh (Vargr epithet for inedible filth/excrement) if the IN showed anything bigger than a Destroyer.
Mighty glad we were when they did on Fulacin when the Zho ships popped in with Fighters launching (okay they were 600dt "patrol frigates, but in a Far Trader and a "modified"Scout we were seriously out tonned and gunned.
As for letting my Players in , say TNE handle a 1ktn Plus, they got their chance, and discovered what a money pit it was to re-arm/ re-equip, etc. Then pay the salaries? They signed 75% of her over to the government soon enough, but got to man her in wartime. Which warship? a FASA Tethys-class Merc Cruiser. The "pirates" they took it from destroyed two of their ships (a Scout and Fat Trader) before they subdued and/or killed the crew. Then they found out why the beggars were even in this three system main--scouring for parts to fix their Jump-drives (Those TL-14 parts are scarce in the wilds, ya know?
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They did have to keep up with a Marine contingent later aboard for Planetary Ops, too, so they didn't have it all to themselves. Made a decent commerce raider and Small raiding (planetary that is ) warship. Officially still listed as a Naval reserve Ship, IMTU of the "Reformed Coalition" (Another grandiose line to satirize on a different board, sorry--NOT!)