Originally posted by Bhoins:
The Powerplant and Jump drive are both online and required to be running to maintain your ship in Jump space. You can do maintenance on a running powerplant?
The power plant, yes, the jump drive, no. The jump drive is only used for the twenty minutes it takes to get the ship into jumpspace. As for
the power plant, it is off line at least one day every 10 if it is a single power plant. If, as is a much safer concept, it is actually several separate power plants, they can be taken off line one at a time even in jump.
The same apply to the life support system. The rules doesn't state how much maintenance it requires. I will say that if it takes five days out of every 14 to flush it, it would be economic to have two separate systems and use them alternately. Jump drives are the one really expensive part of a ship. Keeping a jump drive in real space one minute longer than absolutely necessary is wasteful. Shpping lines will come up with all sorts of dodges to minimize it.
As for the US Navy disrupting NY Harbor. First of all New York doesn't have a Government that the Federal Government wants to keep in line, it also doesn't happen to have a Naval Base, and third New York Harbor hasn't seen Pirate activity since the war of 1812.
Well, if you believe that pirates would really operate in any system large enough to maintain a system defense force, go ahead. I don't. I barely manage to swallow them operating in backwater systems, mostly because pirates are
fun. Realistic they ain't.
As for naval exercises, a system is a big place, you know. Naval bases don't have to be physically co-located with starports, and the massed Imperial Navy could schedule exercises in a single system without having to get within range of the mainworld.
Civil wars happen much more often that 500 years. Big ones happened on this continent 4 times in the last 230 years. (In this country twice.) Not counting the Islands of the Caribean or the Banana republics of Central America. And we are a "stable country."
Oh, you were thinking about dirtside civil wars. I don't count anything that doesn't actually affect high orbit.
As for my competetion offering things at 40% of what I am? There definitely isn't anywhere where you said taking those extra 9 jumps a year you are doing it for less than standard rates.
That's because I don't believe in standard rates if you're talking about the flat per-jump rates. But I did make a mistake when I said that the company will earn 40% more. It can't both earn 40% more
and undercut the competition by 40%. But it can do one or the other (or more likely, a bit of both), and either will allow it to outperform its 25-jumps-per-year competition.
But if you want to undercut the rates between a couple of systems and can take up all the loads there then I can always go someplace else. What would kill your scheme is if a couple of Tramp Traders undercut your rates substantially.
If a tramp could do that to me, it would be even better able to undercut a line that only jumped 25 times per year.
And I don't think your profit margin will be that much higher, though I will do the math with the rules and see. Just because you are making more jumps with a higher overhead and serious restrictions on your load where to maintain your schedule you will be forced, by the very nature of the tables, to jump with less than optimal loads you might make a little more profit but I don't believe the math will hold for that much of a profit difference.
True. I was wrong there. My profit won't be that much higher. But I can outcompete you (I'm going to use 'you' as shorthand for 'any competition that only jumps 25 times per year'). You see, more than half our overhead is the cost of the ship. By jumping 35 times a year I spread that out over more jumps, which lowers my per-jump overhead substantially.
As for less than optimal loads, the whole point of having a factor is to ensure that my loads will be a lot closer to optimal that the random ones you can scrounge up in five days.
As for the rules allowing it, make sure you properly use the encounter tables at each stop.
I'm going to stick to servicing worlds with proper system defenses. Hence I'm not going to use encounter tables geared to 200 T Free Traders roaming haphazardly around universe having way more adventurous encounters than the average ship would have.
Hans