Back to the original topic, apart from GT and T20 of which I know squat, transport/cargo has to be per parsec, I don't really understand why that is hard to "get" from Book 2.
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Differences in starship jump drive have no specific effect on passage prices." That means the prices are the same.
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That is to say, a starship with a jump drive of 3 charges the same passage price as a starship with a jump drive of 1." That means the prices are the same.
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The difference is that a jump-3 ship can reach a destination in one jump that would take the jump-1 ship three separate jumps..." The difference for one jump-3 vs 3×jump-1 is not price, only time.
Either that means one high/mid/low passage ticket or cargo charge is good for
any destination, however far (or at least up to 6 parsecs),
Or that means that each parsec covered costs the 10k, 8k, or 1k ticket price or 1k cargo charge. That is what a jump-1 will charge, simply by refusing to sell passage beyond the immediate destination.
Which means passage and cargo charges must be per parsec.
It may also mean they weren't thinking clearly when devising the rules, nor when explaining them.

Of course it is your rules IYTU. If you want to play it per jump, go ahead and shoot yourself in the economic foot.
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Granted, there are 12 pages to sift through here. Maybe I missed it. There was a page of comments about excessive stateroom size and support but I don't recall anybody mentioning the economic cost of the 20 dton bridge. I'm fairly sure that was the first ship stat to go out the proverbial window when my brothers and I got into CT 25 years ago.

Why the heck does a 100 dton Scout (
clearly stated as being operable by a
one-man crew) need 1250 ft² or more of bridge space, about the size of the
Star Trek set?
The 4 seat cockpit of an airliner would be about 2 dtons, and that's all you'd need for a Scout or Free Trader. Maybe so for somewhat larger ships, too. LBB2 says it's for guidance radars and comm, too, but that can fit in the few ft³ of a 20th century jet fighter's nosecone.
Liberating the majority of that space for cargo/passengers makes the smaller ships
far more economically viable. Even a LBB2 Scout with 40 ton fuel tankage and only 3 tons cargo can do serious trading with an additional 18 tons of cargo.
:alpha: Instead of being 20 dtons for everything and scaled linearly below 100, at the most scale the 20 dtons linearly for everything under 1000, ie, 2%. Really I don't think more than 1% should be necessary apart from a 2 ton minimum for starships and a 1 ton minimum (2 seat cockpit with lots of instrument space) for small craft.

Unless you want an Olympic gymnastics mat in the bridge so you can practice your floor routine.